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Application Number:5514132
Status: Unknown
Class:38
Applicant:LAKSHAY CHOPRA
Filing Date:Sat, 02 Jul 2022
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Trademark Information

TrademarkXenoash Games
Trademark TypeWordmark
Class38
Application Number5514132
Nature/Scope of businessTransmission of videos, movies, pictures, images, text, photos, games, user-generated content, audio content, and information via the Internet; Broadcasting and streaming of video game play and video game competitions over the internet or wireless networks; streaming of data; streaming of audio, visual, and audiovisual material via the internet; Broadcasting and streaming of audio-visual media content in the fields of entertainment, music, video games, video game play, and video game competitions via the internet; video broadcasting; video-on-demand transmission services; Providing online forums for transmission of messages among computer users; Providing chatrooms over the Internet or wireless networks.
PublicationIn Journal No. 2080
Status Unknown
Applicant:LAKSHAY CHOPRA
Applicant AddressM-55,B, 2nd Floor, Malviya Nagar, New Delhi. 110017 Gaming, Animation, Augmented Reality & Virtual Reality Individual
JurisdictionDELHI

Frequently Asked Questions

Who is the owner of trademark Xenoash Games?
The trademark application number 5514132 is owned by LAKSHAY CHOPRA.
Which class does trademark Xenoash Games belong to?
Trademark application number 5514132 is filed under Class 38, which relates to the specified goods and services.
Was trademark Xenoash Games published in the journal?
Yes, trademark application number 5514132 was published in Journal No. 2080.
What is trademark Xenoash Games?
Trademark application number 5514132 relates to "Transmission of videos, movies, pictures, images, text, photos, games, user-generated content, audio content, and information via the Internet; Broadcasting and streaming of video game play and video game competitions over the internet or wireless networks; streaming of data; streaming of audio, visual, and audiovisual material via the internet; Broadcasting and streaming of audio-visual media content in the fields of entertainment, music, video games, video game play, and video game competitions via the internet; video broadcasting; video-on-demand transmission services; Providing online forums for transmission of messages among computer users; Providing chatrooms over the Internet or wireless networks.".

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