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Application Number:5873701
Status:
Unknown
Class:9
Filing Date:Fri, 31 Mar 2023
In Progress

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Trademark Information

Trademark
Trademark TypeWordmark
Class9
Application Number5873701
Nature/Scope of businessMobile application; Downloadable application(s) for mobile devices; Educational software; Educational computer software; Educational software for school going and non-school going children and adults; Mobile apps; Mobile applications; Mobile app; Mobile data apparatus; Mobile application software; Downloadable mobile applications; Application software for mobile phones; Software and applications for mobile devices; Downloadable applications for use with mobile devices; Software applications for use with mobile devices; Downloadable mobile applications for the transmission of data; Downloadable mobile applications for information transmission; Downloadable mobile applications for information management; Downloadable mobile applications for data management; Downloadable software in the nature of a mobile application; Downloadable mobile applications for use with wearable computer devices; Downloadable software in the nature of a mobile application for playing games; Teaching instruments; Teaching tools; Teaching gears; Teaching apparatus; Audio-visual teaching apparatus; Teaching and instructional apparatus and instruments; Virtual reality software for teaching; Science sets for children being teaching apparatus; Electronic instructional and teaching apparatus and instruments; Virtual classroom software; Particle classifying apparatus; Downloadable computer software for remote monitoring and analysis; Augmented and virtual reality software for use in mobile devices; Computer software for use on mobile digital electronic devices and other consumer electronics devices; Augmented reality software for use in mobile devices for integrating electronic data with real-world environments; Video games software; Virtual reality games software; Computer games entertainment software; Motion sensors for computer and video games; Video games, computer games & mobile games in the form of computer programs recorded on data carriers; Computer games programs downloaded via the internet; Computer application software featuring games and gaming; Electronic publications, downloadable, relating to games and gaming; Mobile telecommunication apparatus; Virtual reality headsets and helmets adapted for use in playing digital computer and/or video and/or mobile games; Computer and/or mobile programs for interactive television, Computer and/or mobile programs for interactive games and/or quizzes; E-commerce software; Payment gateway for in- app and other transactions; Education software; Communication software; Training software.
PublicationIn Journal No. 2125
Status
Unknown
Applicant: GENEXT STUDENTS PRIVATE LIMITED
Applicant Address1B, Benefice Business House,1041, Mathuradas Mill, Estate, 126, N. M. Joshi Marg Lower Parel West Mumbai City, Maharashtra - 400013 India Private Limited Company
JurisdictionMUMBAI
AgentKAUSTUBH NITIN KAMAT
Agent AddressUnit No. F-10, Mouni Vihar Apts., C Wing, 1st Floor, Takala Chowk, Kolhapur - 416001, Maharashtra, India

Frequently Asked Questions

Who is the owner of trademark application number 5873701?
The trademark application number 5873701 is owned by GENEXT STUDENTS PRIVATE LIMITED.
Which class does trademark application number 5873701 belong to?
Trademark application number 5873701 is filed under Class 9, which relates to the specified goods and services.
Who is the trademark agent for application 5873701?
The trademark agent associated with application number 5873701 is KAUSTUBH NITIN KAMAT.
Was trademark application number 5873701 published in the journal?
Yes, trademark application number 5873701 was published in Journal No. 2125.
What is trademark application number 5873701?
Trademark application number 5873701 relates to "Mobile application; Downloadable application(s) for mobile devices; Educational software; Educational computer software; Educational software for school going and non-school going children and adults; Mobile apps; Mobile applications; Mobile app; Mobile data apparatus; Mobile application software; Downloadable mobile applications; Application software for mobile phones; Software and applications for mobile devices; Downloadable applications for use with mobile devices; Software applications for use with mobile devices; Downloadable mobile applications for the transmission of data; Downloadable mobile applications for information transmission; Downloadable mobile applications for information management; Downloadable mobile applications for data management; Downloadable software in the nature of a mobile application; Downloadable mobile applications for use with wearable computer devices; Downloadable software in the nature of a mobile application for playing games; Teaching instruments; Teaching tools; Teaching gears; Teaching apparatus; Audio-visual teaching apparatus; Teaching and instructional apparatus and instruments; Virtual reality software for teaching; Science sets for children being teaching apparatus; Electronic instructional and teaching apparatus and instruments; Virtual classroom software; Particle classifying apparatus; Downloadable computer software for remote monitoring and analysis; Augmented and virtual reality software for use in mobile devices; Computer software for use on mobile digital electronic devices and other consumer electronics devices; Augmented reality software for use in mobile devices for integrating electronic data with real-world environments; Video games software; Virtual reality games software; Computer games entertainment software; Motion sensors for computer and video games; Video games, computer games & mobile games in the form of computer programs recorded on data carriers; Computer games programs downloaded via the internet; Computer application software featuring games and gaming; Electronic publications, downloadable, relating to games and gaming; Mobile telecommunication apparatus; Virtual reality headsets and helmets adapted for use in playing digital computer and/or video and/or mobile games; Computer and/or mobile programs for interactive television, Computer and/or mobile programs for interactive games and/or quizzes; E-commerce software; Payment gateway for in- app and other transactions; Education software; Communication software; Training software.".

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