Trademark Logo
Application Number:5550850
Status:
Unknown
Class:9
Filing Date:Sat, 30 Jul 2022

Trademark Information

Trademark
Trademark TypeWordmark
Class9
Application Number5550850
Nature/Scope of businessVirtual reality gloves, Virtual reality software, Virtual reality headsets, Virtual reality goggles, Virtual reality glasses, Electronic virtual reality gloves, Virtual reality game software, Virtual reality software for cinematography, Virtual reality computer game programs, Headsets for virtual reality games, Virtual and augmented reality software, Virtual reality headsets and helmets adapted for use in playing video games included in class 9
PublicationIn Journal No. 2093
Status
Unknown
Applicant: RAJESHKUMAR VALLABHBHAI BALDANIYA
Applicant Address6, New Ganeshdham Society, B/H Gokul Bunglows, Nr.Canal, Nikol Gam Road, Ahmedabad-382350 INDIVIDUAL
JurisdictionAHMEDABAD
AgentHINDOL NANDI
Agent Address13, Private Road,Dum Dum P.S- Dum Dum, Kolkata- 700074

Frequently Asked Questions

Who is the owner of trademark application number 5550850?
The trademark application number 5550850 is owned by RAJESHKUMAR VALLABHBHAI BALDANIYA.
Which class does trademark application number 5550850 belong to?
Trademark application number 5550850 is filed under Class 9, which relates to the specified goods and services.
Who is the trademark agent for application 5550850?
The trademark agent associated with application number 5550850 is HINDOL NANDI.
Was trademark application number 5550850 published in the journal?
Yes, trademark application number 5550850 was published in Journal No. 2093.
What is trademark application number 5550850?
Trademark application number 5550850 relates to "Virtual reality gloves, Virtual reality software, Virtual reality headsets, Virtual reality goggles, Virtual reality glasses, Electronic virtual reality gloves, Virtual reality game software, Virtual reality software for cinematography, Virtual reality computer game programs, Headsets for virtual reality games, Virtual and augmented reality software, Virtual reality headsets and helmets adapted for use in playing video games included in class 9".

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