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Application Number:5158990
Status:
Unknown
Class:9
Filing Date:Mon, 04 Oct 2021

Trademark Information

Trademark
Trademark TypeWordmark
Class9
Application Number5158990
Nature/Scope of businessDownloadable virtual goods, namely, computer programs for the creation and trade of digital collectibles using blockchain- based software technology, featuring personalized information in the field of arts, entertainment, sports and popular culture; downloadable digital media, namely, digital collectibles created with blockchain-based software technology, in the nature of personalized photos, images, and videos, and virtual experiences in the field of arts, entertainment, sports and popular culture; downloadable computer software for managing digital collectible services, a market for transactions, and a registry using blockchain-based software technology for digital collectibles featuring information, photos, videos, and experiences in the field of arts, entertainment, sports and popular culture
PublicationIn Journal No. 2141
Status
Unknown
Applicant: M-LEAGUE PTE LTD
Applicant Address50 Raffles Place, #19-00 Singapore Land Tower, Singapore 048623 Body Incorporate
JurisdictionDELHI
AgentLEXPORT
Agent AddressK 1/114, First Floor, Chittaranjan Park, New Delhi - 110019

Frequently Asked Questions

Who is the owner of trademark application number 5158990?
The trademark application number 5158990 is owned by M-LEAGUE PTE LTD.
Which class does trademark application number 5158990 belong to?
Trademark application number 5158990 is filed under Class 9, which relates to the specified goods and services.
Who is the trademark agent for application 5158990?
The trademark agent associated with application number 5158990 is LEXPORT.
Was trademark application number 5158990 published in the journal?
Yes, trademark application number 5158990 was published in Journal No. 2141.
What is trademark application number 5158990?
Trademark application number 5158990 relates to "Downloadable virtual goods, namely, computer programs for the creation and trade of digital collectibles using blockchain- based software technology, featuring personalized information in the field of arts, entertainment, sports and popular culture; downloadable digital media, namely, digital collectibles created with blockchain-based software technology, in the nature of personalized photos, images, and videos, and virtual experiences in the field of arts, entertainment, sports and popular culture; downloadable computer software for managing digital collectible services, a market for transactions, and a registry using blockchain-based software technology for digital collectibles featuring information, photos, videos, and experiences in the field of arts, entertainment, sports and popular culture".

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