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Application Number:4545252
Status:
Unknown
Class:9
Filing Date:Fri, 26 Jun 2020
In Progress

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Trademark Information

Trademark
Trademark TypeWordmark
Class9
Application Number4545252
Nature/Scope of businessEducational software; Educational computer software; Educational software for children; Children's educational software; Teaching instruments; Apparatus for teaching; Audiovisual teaching apparatus; Audio visual teaching apparatus; Teaching apparatus and instruments; Teaching and instructional apparatus; Instructional and teaching apparatus and instruments; Virtual reality software for medical teaching; Science sets for children being teaching apparatus; Electronic instructional and teaching apparatus and instruments; Virtual classroom software; Particle classifying apparatus; Downloadable computer software for remote monitoring and analysis; Mobile apps; Mobile app's; Mobile data apparatus; Mobile telecommunication apparatus; Mobile application software; Downloadable mobile applications; Application software for mobile phones; Downloadable applications for mobile devices; Software and applications for mobile devices; Downloadable applications for use with mobile devices; Software applications for use with mobile devices; Downloadable mobile applications for the transmission of data; Downloadable mobile applications for the transmission of information; Downloadable mobile applications for the management of information; Downloadable mobile applications for the management of data; Downloadable software in the nature of a mobile application; Downloadable mobile applications for use with wearable computer devices; Downloadable software in the nature of a mobile application for playing games; Augmented reality software for use in mobile devices; Computer software for use on handheld mobile digital electronic devices and other consumer electronics; Augmented reality software for use in mobile devices for integrating electronic data with real world environments; Video games software; Virtual reality games software; Computer games entertainment software; Motion sensors for computer and video games; Video games [computer games] in the form of computer programs recorded on data carriers; Computer games programmes downloaded via the internet; Computer application software featuring games and gaming; Electronic publications, downloadable, relating to games and gaming; Virtual reality headsets and helmets adapted for use in playing video games; Computer programmes for interactive television and for interactive games and/or quizzes; E-commerce software; Computer e-commerce software; Computer e-commerce software to allow users to perform electronic business transactions via a global computer network; Education software; Graphics software; Communication software; Software; Training software. SUBJECT TO USE THE MARK AS A WHOLE AS REPRESENTED IN THE FORM OF APPLICATION.
PublicationIn Journal No. 2028
Status
Unknown
Applicant: NITHIN MANOHARAN
Applicant AddressTHIRUVATHIRA,P.O.KAPPAD,CHOVVA, SOLE PROPRIETOR
JurisdictionCHENNAI
AgentDHANESH NAMBIAR
Agent AddressBenchmark Legal Consultants Delta Tower Thana, Kannur 670012 Tel: 04972769090 Mobile: 7012709090

Frequently Asked Questions

Who is the owner of trademark application number 4545252?
The trademark application number 4545252 is owned by NITHIN MANOHARAN.
Which class does trademark application number 4545252 belong to?
Trademark application number 4545252 is filed under Class 9, which relates to the specified goods and services.
Who is the trademark agent for application 4545252?
The trademark agent associated with application number 4545252 is DHANESH NAMBIAR.
Was trademark application number 4545252 published in the journal?
Yes, trademark application number 4545252 was published in Journal No. 2028.
What is trademark application number 4545252?
Trademark application number 4545252 relates to "Educational software; Educational computer software; Educational software for children; Children's educational software; Teaching instruments; Apparatus for teaching; Audiovisual teaching apparatus; Audio visual teaching apparatus; Teaching apparatus and instruments; Teaching and instructional apparatus; Instructional and teaching apparatus and instruments; Virtual reality software for medical teaching; Science sets for children being teaching apparatus; Electronic instructional and teaching apparatus and instruments; Virtual classroom software; Particle classifying apparatus; Downloadable computer software for remote monitoring and analysis; Mobile apps; Mobile app's; Mobile data apparatus; Mobile telecommunication apparatus; Mobile application software; Downloadable mobile applications; Application software for mobile phones; Downloadable applications for mobile devices; Software and applications for mobile devices; Downloadable applications for use with mobile devices; Software applications for use with mobile devices; Downloadable mobile applications for the transmission of data; Downloadable mobile applications for the transmission of information; Downloadable mobile applications for the management of information; Downloadable mobile applications for the management of data; Downloadable software in the nature of a mobile application; Downloadable mobile applications for use with wearable computer devices; Downloadable software in the nature of a mobile application for playing games; Augmented reality software for use in mobile devices; Computer software for use on handheld mobile digital electronic devices and other consumer electronics; Augmented reality software for use in mobile devices for integrating electronic data with real world environments; Video games software; Virtual reality games software; Computer games entertainment software; Motion sensors for computer and video games; Video games [computer games] in the form of computer programs recorded on data carriers; Computer games programmes downloaded via the internet; Computer application software featuring games and gaming; Electronic publications, downloadable, relating to games and gaming; Virtual reality headsets and helmets adapted for use in playing video games; Computer programmes for interactive television and for interactive games and/or quizzes; E-commerce software; Computer e-commerce software; Computer e-commerce software to allow users to perform electronic business transactions via a global computer network; Education software; Graphics software; Communication software; Software; Training software. SUBJECT TO USE THE MARK AS A WHOLE AS REPRESENTED IN THE FORM OF APPLICATION.".

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