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Application Number:4501053
Status:
DRAFT
Class:9
Applicant: ABHISHEK JAJU
Filing Date:Thu, 14 May 2020
In Progress

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Trademark Information

Trademark
Trademark TypeWordmark
Class9
Application Number4501053
Nature/Scope of businessReinventing Education - Educational software; Educational computer software; Educational software for children; Children's educational software; Teaching instruments; Apparatus for teaching; Audiovisual teaching apparatus; Audio visual teaching apparatus; Teaching apparatus and instruments; Teaching and instructional apparatus; Instructional and teaching apparatus and instruments; Virtual reality software for medical teaching; Science sets for children being teaching apparatus; Electronic instructional and teaching apparatus and instruments; Virtual classroom software; Particle classifying apparatus; Downloadable computer software for remote monitoring and analysis; Mobile apps; Mobile app's; Mobile data apparatus; Mobile telecommunication apparatus; Mobile application software; Downloadable mobile applications; Application software for mobile phones; Downloadable applications for mobile devices; Software and applications for mobile devices; Downloadable applications for use with mobile devices; Software applications for use with mobile devices; Downloadable mobile applications for the transmission of data; Downloadable mobile applications for the transmission of information; Downloadable mobile applications for the management of information; Downloadable mobile applications for the management of data; Downloadable software in the nature of a mobile application; Downloadable mobile applications for use with wearable computer devices; Downloadable software in the nature of a mobile application for playing games; Augmented reality software for use in mobile devices; Computer software for use on handheld mobile digital electronic devices and other consumer electronics; Augmented reality software for use in mobile devices for integrating electronic data with real world environments; Video games software; Virtual reality games software; Computer games entertainment software; Motion sensors for computer and video games; Video games [computer games] in the form of computer programs recorded on data carriers; Computer games programmes downloaded via the internet; Computer application software featuring games and gaming; Electronic publications, downloadable, relating to games and gaming; Virtual reality headsets and helmets adapted for use in playing video games; Computer programmes for interactive television and for interactive games and/or quizzes; E-commerce software; Computer e-commerce software; Computer e-commerce software to allow users to perform electronic business transactions via a global computer network; Education software; Graphics software; Communication software; Software; Training software. included in class 09.
PublicationIn Journal No. 1976
Status
DRAFT
Applicant: ABHISHEK JAJU
Applicant AddressE-11/B, BIHARI MARG, BANI PARK, Proprietor
JurisdictionAHMEDABAD
AgentABHISHEK GOSWAMI
Agent AddressS1, 2nd Floor, Metro Tower, Lal Kothi, Jaipur-302015

Frequently Asked Questions

What is the status of trademark application number 4501053?
The trademark application number 4501053 is currently marked as "DRAFT" in the official trademark registry.
Who is the owner of trademark application number 4501053?
The trademark application number 4501053 is owned by ABHISHEK JAJU.
Which class does trademark application number 4501053 belong to?
Trademark application number 4501053 is filed under Class 9, which relates to the specified goods and services.
Who is the trademark agent for application 4501053?
The trademark agent associated with application number 4501053 is ABHISHEK GOSWAMI.
Was trademark application number 4501053 published in the journal?
Yes, trademark application number 4501053 was published in Journal No. 1976.
What is trademark application number 4501053?
Trademark application number 4501053 relates to "Reinventing Education - Educational software; Educational computer software; Educational software for children; Children's educational software; Teaching instruments; Apparatus for teaching; Audiovisual teaching apparatus; Audio visual teaching apparatus; Teaching apparatus and instruments; Teaching and instructional apparatus; Instructional and teaching apparatus and instruments; Virtual reality software for medical teaching; Science sets for children being teaching apparatus; Electronic instructional and teaching apparatus and instruments; Virtual classroom software; Particle classifying apparatus; Downloadable computer software for remote monitoring and analysis; Mobile apps; Mobile app's; Mobile data apparatus; Mobile telecommunication apparatus; Mobile application software; Downloadable mobile applications; Application software for mobile phones; Downloadable applications for mobile devices; Software and applications for mobile devices; Downloadable applications for use with mobile devices; Software applications for use with mobile devices; Downloadable mobile applications for the transmission of data; Downloadable mobile applications for the transmission of information; Downloadable mobile applications for the management of information; Downloadable mobile applications for the management of data; Downloadable software in the nature of a mobile application; Downloadable mobile applications for use with wearable computer devices; Downloadable software in the nature of a mobile application for playing games; Augmented reality software for use in mobile devices; Computer software for use on handheld mobile digital electronic devices and other consumer electronics; Augmented reality software for use in mobile devices for integrating electronic data with real world environments; Video games software; Virtual reality games software; Computer games entertainment software; Motion sensors for computer and video games; Video games [computer games] in the form of computer programs recorded on data carriers; Computer games programmes downloaded via the internet; Computer application software featuring games and gaming; Electronic publications, downloadable, relating to games and gaming; Virtual reality headsets and helmets adapted for use in playing video games; Computer programmes for interactive television and for interactive games and/or quizzes; E-commerce software; Computer e-commerce software; Computer e-commerce software to allow users to perform electronic business transactions via a global computer network; Education software; Graphics software; Communication software; Software; Training software. included in class 09.".

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