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Application Number:5342128
Status: Unknown
Class:42
Applicant:KAAYA TECH INC.
Filing Date:Wed, 23 Feb 2022
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Trademark Information

Trademark
Trademark TypeWordmark
Class42
Application Number5342128
Nature/Scope of businessCOMPUTER PROGRAMMING SERVICES FOR CREATING AUGMENTED REALITY, VIRTUAL REALITY, CHARACTERS, VIDEOS, EDUCATIONAL AND TRAINING CONTENT, GAMES; COMPUTER SERVICES, NAMELY, CREATING AN ON-LINE COMMUNITY FOR REGISTERED USERS TO PARTICIPATE IN DISCUSSIONS, GET FEEDBACK FROM THEIR PEERS, FORM VIRTUAL COMMUNITIES, AND ENGAGE IN SOCIAL NETWORKING SERVICES IN THE FIELD OF EDUCATION, SPORTS, HEALTHCARE, ENTERTAINMENT, TRAINING, ROBOTICS.
PublicationIn Journal No. 2049
Status Unknown
Applicant:KAAYA TECH INC.
Applicant Address1321, Upland Dr, 3256, Houston, Texas, United States of America. Delaware Corporation
JurisdictionCHENNAI
AgentSUDESHNA BANERJEE
Agent AddressK&S PARTNERS, 4121/B, 6th Cross, 19 "A" Main, HAL II Stage (Ext.), Bangalore-560038, Karnataka, India

Frequently Asked Questions

Who is the owner of trademark application number 5342128?
The trademark application number 5342128 is owned by KAAYA TECH INC..
Which class does trademark application number 5342128 belong to?
Trademark application number 5342128 is filed under Class 42, which relates to the specified goods and services.
Who is the trademark agent for application 5342128?
The trademark agent associated with application number 5342128 is SUDESHNA BANERJEE.
Was trademark application number 5342128 published in the journal?
Yes, trademark application number 5342128 was published in Journal No. 2049.
What is trademark application number 5342128?
Trademark application number 5342128 relates to "COMPUTER PROGRAMMING SERVICES FOR CREATING AUGMENTED REALITY, VIRTUAL REALITY, CHARACTERS, VIDEOS, EDUCATIONAL AND TRAINING CONTENT, GAMES; COMPUTER SERVICES, NAMELY, CREATING AN ON-LINE COMMUNITY FOR REGISTERED USERS TO PARTICIPATE IN DISCUSSIONS, GET FEEDBACK FROM THEIR PEERS, FORM VIRTUAL COMMUNITIES, AND ENGAGE IN SOCIAL NETWORKING SERVICES IN THE FIELD OF EDUCATION, SPORTS, HEALTHCARE, ENTERTAINMENT, TRAINING, ROBOTICS.".

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