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Application Number:3273339
Status:
UNKNOWN
Class:42
Filing Date:Mon, 30 May 2016

Trademark Information

Trademark
Trademark TypeWordmark
Class42
Application Number3273339
Nature/Scope of businessScientific and technological services and research and design relating to educational software; analysis and research of educational outcomes using educational software; design and development of computer software relating to education and/or educational technology. Computer software providing and/or facilitating: Peer Learning, Social Learning, Digital Learning, Edutainment Solutions, Gamified Learning, Self Learning, Adaptive Learning, Incentivised Learning, Learning Analytics, Affordable Learning.
PublicationIn Journal No. 1773
Status
UNKNOWN
Applicant: CONVEGENIUS EDU SOLUTIONS PVT. LTD.
Applicant Address5-8-43/37, Plot No. 37, 38, Elite Colony, Yapral, Secunderabad, Telangana – 500087 Service Provider
JurisdictionCHENNAI
AgentKRISHNA GRANDHI
Agent AddressNo. 2404, Tower No. 17LH, Lanco Hills Technology Park Pvt. Ltd., Manikonda, Hyderabad - 500089, Telangana, India

Frequently Asked Questions

What is the status of trademark application number 3273339?
The trademark application number 3273339 is currently marked as "UNKNOWN" in the official trademark registry.
Who is the owner of trademark application number 3273339?
The trademark application number 3273339 is owned by CONVEGENIUS EDU SOLUTIONS PVT. LTD..
Which class does trademark application number 3273339 belong to?
Trademark application number 3273339 is filed under Class 42, which relates to the specified goods and services.
Who is the trademark agent for application 3273339?
The trademark agent associated with application number 3273339 is KRISHNA GRANDHI.
Was trademark application number 3273339 published in the journal?
Yes, trademark application number 3273339 was published in Journal No. 1773.
What is trademark application number 3273339?
Trademark application number 3273339 relates to "Scientific and technological services and research and design relating to educational software; analysis and research of educational outcomes using educational software; design and development of computer software relating to education and/or educational technology. Computer software providing and/or facilitating: Peer Learning, Social Learning, Digital Learning, Edutainment Solutions, Gamified Learning, Self Learning, Adaptive Learning, Incentivised Learning, Learning Analytics, Affordable Learning.".

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