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Application Number:6580981
Status:
DRAFT
Class:41
Filing Date:Mon, 19 Aug 2024

Trademark Information

Trademark
Trademark TypeWordmark
Class41
Application Number6580981
Nature/Scope of businessEducation services, namely, providing online cognitive assessments and training programs that help identify cognitive strengths and weaknesses of an individuals for emotional well being; entertainment services, namely, providing temporary use of non-downloadable interactive games for emotional well being; arranging and conducting live, interactive games for emotional well being
PublicationIn Journal No. 2269
Status
DRAFT
Applicant: SUNIL UNNY GUPTAN AND SUREKHA SUNIL GUPTAN
Applicant Address10-2-191, Flat No. 301, Man Bhum Anthariksha, Road No. 1, West Marredpally, Secunderabad, 500026 Sole Proprietor
JurisdictionCHENNAI
AgentDASWANI & DASWANI
Agent Address409 Prajay Corporate House, 1-10-63 & 64 Chikoti Gardens, Begumpet, Hyderabad - 500 016

Frequently Asked Questions

What is the status of trademark application number 6580981?
The trademark application number 6580981 is currently marked as "DRAFT" in the official trademark registry.
Who is the owner of trademark application number 6580981?
The trademark application number 6580981 is owned by SUNIL UNNY GUPTAN AND SUREKHA SUNIL GUPTAN.
Which class does trademark application number 6580981 belong to?
Trademark application number 6580981 is filed under Class 41, which relates to the specified goods and services.
Who is the trademark agent for application 6580981?
The trademark agent associated with application number 6580981 is DASWANI & DASWANI.
Was trademark application number 6580981 published in the journal?
Yes, trademark application number 6580981 was published in Journal No. 2269.
What is trademark application number 6580981?
Trademark application number 6580981 relates to "Education services, namely, providing online cognitive assessments and training programs that help identify cognitive strengths and weaknesses of an individuals for emotional well being; entertainment services, namely, providing temporary use of non-downloadable interactive games for emotional well being; arranging and conducting live, interactive games for emotional well being".

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