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Application Number:5254378
Status: Unknown
Class:41
Applicant:AJIT NARSINH SUTAR
Filing Date:Mon, 20 Dec 2021
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Trademark Information

Trademark
Trademark TypeWordmark
Class41
Application Number5254378
Nature/Scope of businessServices DescriptionEntertainment services; Photosharing and video sharing services; Electronic publishing services for others; Entertainment services, in particular facilitating interactive and multiplayer and single player game services for games played via computer the internet or communication networks; Providing online resources for software developers; Contest and incentive award programs designed to recognize, reward and encourage individuals and groups which engage in self-improvement, self-fulfillment, charitable, philanthropic, volunteer, public and community service and humanitarian activities and sharing of creative work product; Organizing contest and incentive award programs for software developers; Publication of educational materials, namely, publishing of books, journals, newsletters, and electronic publications; Educational services, in particular, namely, organizing and conducting conferences, courses, seminars, and online training in the fields of advertising, marketing, social networking, the internet, and social media, and distribution of course material in connection therewith; Online journals, namely, weblogs (blogs) featuring user-defined content; Entertainment services, namely, providing virtual reality games, interactive entertainment and virtual reality content; Providing a computer game for use network-wide by network users; Providing online virtual reality games; Providing online augmented reality games; Providing online mixed reality games; Entertainment services, namely, providing online video games; Educational services, namely, organizing and conducting conferences and seminars in the fields of artificial intelligence and the internet of things; Providing information about online computer games and video games via computer or communication networks; Arranging and conducting competitions and facilitating events for video gamers and computer game players; Organizing exhibitions in the field of interactive entertainment, virtual reality, consumer electronics and video game entertainment industries for cultural or educational purposes arranging and conducting educational conferences organizing exhibitions and events in the field of software development for educational purposes; Education; Providing of training; Sporting and cultural activities; Providing computer, electronic and online databases for educational, recreational and amusement use in the field of entertainment and in the fields of secondary, collegiate, social and community interest groups
PublicationIn Journal No. 2036
Status Unknown
Applicant:AJIT NARSINH SUTAR
Applicant AddressPlot No 66, Timber Area, Sambhaji Colony, Sangli City, Sangli, Maharashtra, India, 416416 Proprietor
JurisdictionMUMBAI
AgentSNEHA MANJOORAN
Agent AddressF-97, 4th Floor, Anna Nagar (East), Chennai - 600102, Tamil Nadu.

Frequently Asked Questions

Who is the owner of trademark application number 5254378?
The trademark application number 5254378 is owned by AJIT NARSINH SUTAR.
Which class does trademark application number 5254378 belong to?
Trademark application number 5254378 is filed under Class 41, which relates to the specified goods and services.
Who is the trademark agent for application 5254378?
The trademark agent associated with application number 5254378 is SNEHA MANJOORAN.
Was trademark application number 5254378 published in the journal?
Yes, trademark application number 5254378 was published in Journal No. 2036.
What is trademark application number 5254378?
Trademark application number 5254378 relates to "Services DescriptionEntertainment services; Photosharing and video sharing services; Electronic publishing services for others; Entertainment services, in particular facilitating interactive and multiplayer and single player game services for games played via computer the internet or communication networks; Providing online resources for software developers; Contest and incentive award programs designed to recognize, reward and encourage individuals and groups which engage in self-improvement, self-fulfillment, charitable, philanthropic, volunteer, public and community service and humanitarian activities and sharing of creative work product; Organizing contest and incentive award programs for software developers; Publication of educational materials, namely, publishing of books, journals, newsletters, and electronic publications; Educational services, in particular, namely, organizing and conducting conferences, courses, seminars, and online training in the fields of advertising, marketing, social networking, the internet, and social media, and distribution of course material in connection therewith; Online journals, namely, weblogs (blogs) featuring user-defined content; Entertainment services, namely, providing virtual reality games, interactive entertainment and virtual reality content; Providing a computer game for use network-wide by network users; Providing online virtual reality games; Providing online augmented reality games; Providing online mixed reality games; Entertainment services, namely, providing online video games; Educational services, namely, organizing and conducting conferences and seminars in the fields of artificial intelligence and the internet of things; Providing information about online computer games and video games via computer or communication networks; Arranging and conducting competitions and facilitating events for video gamers and computer game players; Organizing exhibitions in the field of interactive entertainment, virtual reality, consumer electronics and video game entertainment industries for cultural or educational purposes arranging and conducting educational conferences organizing exhibitions and events in the field of software development for educational purposes; Education; Providing of training; Sporting and cultural activities; Providing computer, electronic and online databases for educational, recreational and amusement use in the field of entertainment and in the fields of secondary, collegiate, social and community interest groups".

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