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Application Number:4390150
Status:
DRAFT
Class:41
Filing Date:Thu, 26 Dec 2019

Trademark Information

Trademark
Trademark TypeWordmark
Class41
Application Number4390150
Nature/Scope of businessArranging and conducting live competitions featuring video games; entertainment services, namely, providing online video games; entertainment services, namely, organizing live fan meetings and conferences with interactive gameplay between participants in the fields of gaming, video games and e-sports; entertainment services, namely, providing non- downloadable audio and video presentations in the field of video games via a website; providing information about esports and video games via a website; providing online trivia, tips and strategies for video games
PublicationIn Journal No. 1939
Status
DRAFT
Applicant: RIOT GAMES, INC.
Applicant Address12333 W. Olympic Blvd., Los Angeles, California 90064, United States of America A Delaware Corporation
JurisdictionDELHI
AgentLALL & SETHI
Agent AddressD-17, South Extension Part II, New Delhi 110049, India

Frequently Asked Questions

What is the status of trademark application number 4390150?
The trademark application number 4390150 is currently marked as "DRAFT" in the official trademark registry.
Who is the owner of trademark application number 4390150?
The trademark application number 4390150 is owned by RIOT GAMES, INC..
Which class does trademark application number 4390150 belong to?
Trademark application number 4390150 is filed under Class 41, which relates to the specified goods and services.
Who is the trademark agent for application 4390150?
The trademark agent associated with application number 4390150 is LALL & SETHI.
Was trademark application number 4390150 published in the journal?
Yes, trademark application number 4390150 was published in Journal No. 1939.
What is trademark application number 4390150?
Trademark application number 4390150 relates to "Arranging and conducting live competitions featuring video games; entertainment services, namely, providing online video games; entertainment services, namely, organizing live fan meetings and conferences with interactive gameplay between participants in the fields of gaming, video games and e-sports; entertainment services, namely, providing non- downloadable audio and video presentations in the field of video games via a website; providing information about esports and video games via a website; providing online trivia, tips and strategies for video games".

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