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Application Number:4810427
Status: DRAFT
Class:41
Applicant:ADITYA SINGH
Filing Date:Thu, 07 Jan 2021
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Trademark Information

TrademarkTANGIBLE ESPORTS
Trademark TypeWordmark
Class41
Application Number4810427
Nature/Scope of businessOrganising, arranging and conducting of Games and competitions, Gambling Services, Conducting multiple Player games of chance, Electronic Games Services, Video games services, Entertainment services for matching users with computer games, Providing interactive multi-player computer games via the internet and electronic communication networks, Electronics Games Services, including provisions of computer games online or by mean of a Global Computer Network
PublicationIn Journal No. 1984
Status DRAFT
Applicant:ADITYA SINGH
Applicant AddressB-2/269, YAMUNA VIHAR, DELHI-110053 INDIVIDUAL
JurisdictionDELHI
AgentYASHMI SEHGAL
Agent AddressE-355, STREET NO-6, WEST VINOD NAGAR, DELHI-110092

Frequently Asked Questions

What is the status of trademark TANGIBLE ESPORTS?
The trademark application number 4810427 is currently marked as "DRAFT" in the official trademark registry.
Who is the owner of trademark TANGIBLE ESPORTS?
The trademark application number 4810427 is owned by ADITYA SINGH.
Which class does trademark TANGIBLE ESPORTS belong to?
Trademark application number 4810427 is filed under Class 41, which relates to the specified goods and services.
Who is the trademark agent for application 4810427?
The trademark agent associated with application number 4810427 is YASHMI SEHGAL.
Was trademark TANGIBLE ESPORTS published in the journal?
Yes, trademark application number 4810427 was published in Journal No. 1984.
What is trademark TANGIBLE ESPORTS?
Trademark application number 4810427 relates to "Organising, arranging and conducting of Games and competitions, Gambling Services, Conducting multiple Player games of chance, Electronic Games Services, Video games services, Entertainment services for matching users with computer games, Providing interactive multi-player computer games via the internet and electronic communication networks, Electronics Games Services, including provisions of computer games online or by mean of a Global Computer Network".

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