Trademark Logo
Application Number:3550075
Status:
UNKNOWN
Class:9
Filing Date:Fri, 12 May 2017

Trademark Information

TrademarkSQUARE PANDA
Trademark TypeWordmark
Class9
Application Number3550075
Nature/Scope of businessomputer hardware, peripherals, devices and software in the field of education; children's educational software and interactive devices; computer application software and mobile application software, namely, software for classroom and home instruction in the fields of reading, writing, coloring, science, languages, math, computer programing and coding, and other academic subjects; educational software featuring interactive multimedia computer game programs in the fields of reading, writing, coloring, science, languages, math, computer programing and coding, and other academic subjects
PublicationIn Journal No. 1804
Status
UNKNOWN
Applicant: Square Panda Inc.
Applicant Address935 Benecia Avenue, Sunnyvale, California 94085, United States of America A Corporation of the State of Delaware
JurisdictionDELHI
AgentLALL & SETHI
Agent AddressD-17, South Extension Part - 2, New Delhi - 110049

Frequently Asked Questions

What is the status of trademark SQUARE PANDA?
The trademark application number 3550075 is currently marked as "UNKNOWN" in the official trademark registry.
Who is the owner of trademark SQUARE PANDA?
The trademark application number 3550075 is owned by Square Panda Inc..
Which class does trademark SQUARE PANDA belong to?
Trademark application number 3550075 is filed under Class 9, which relates to the specified goods and services.
Who is the trademark agent for application 3550075?
The trademark agent associated with application number 3550075 is LALL & SETHI.
Was trademark SQUARE PANDA published in the journal?
Yes, trademark application number 3550075 was published in Journal No. 1804.
What is trademark SQUARE PANDA?
Trademark application number 3550075 relates to "omputer hardware, peripherals, devices and software in the field of education; children's educational software and interactive devices; computer application software and mobile application software, namely, software for classroom and home instruction in the fields of reading, writing, coloring, science, languages, math, computer programing and coding, and other academic subjects; educational software featuring interactive multimedia computer game programs in the fields of reading, writing, coloring, science, languages, math, computer programing and coding, and other academic subjects".

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