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Application Number:6193131
Status:
Unknown
Class:9
Filing Date:Wed, 22 Nov 2023
In Progress

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Trademark Information

TrademarkSMILEYWORLD
Trademark TypeWordmark
Class9
Application Number6193131
Nature/Scope of businessownloadable digital media such as music, files, audio recording, video recording and artwork, digital assets, digital collectables, digital tokens, NFT’s and digital art; downloadable computer application software for the exchange of virtual currency, digital collectibles, digital tokens, non-fungible tokens (NFTs), cryptocurrencies. Downloadable computer application software featuring a marketplace for cryptocurrencies and blockchain-based non-fungible assets; digital collectables; virtual and digital goods for use online and in virtual, augmented and mixed reality worlds; multimedia files, audio recordings, video recordings and image files containing content, artwork, text, audio, and videos, in each case, stored in digital wallets and authenticated by non-fungible tokens (NFTs); downloadable digital assets and electronic data files provided with non-fungible tokens (NFTs) and other crypto collectibles and blockchain-based non-fungible assets; downloadable computer software for allowing users inside virtual, augmented and mixed reality worlds, video games, and the metaverse to communicate with each other, play games, take photographs, teach and learn new skills, engage in other virtual, augmented and mixed reality experiences and utilize virtual and digital goods and items; downloadable computer software to enable the uploading, posting, showing, displaying and sharing of information in the decentralized autonomous organization (DAO); computer 3D virtual, augmented and mixed reality environment software, namely, software for use in creating, manipulating and participating in 3D virtual, augmented and mixed reality environments; podcasts; online, non-downloadable virtual and digital goods for use in virtual, augmented and mixed reality environments; computer software, namely non-fungible tokens. Downloadable virtual goods, namely, computer programs featuring clothing for use online and in online virtual worlds; Downloadable virtual goods, namely, digital representations of clothing for use online and in online virtual worlds; Downloadable multimedia files containing artwork; Downloadable software, namely virtual bags, textile goods, clothing, headgear, footwear, eyewear all displayed or used online and/or in virtual environments; video games and downloadable video game software; downloadable digital materials, namely, audio- visual content, videos, films, multimedia files, and animation, all delivered via global computer networks and wireless networks. Digital collectibles and downloadable virtual goods being digital and virtual clothing, headgear and footwear, jewellery, watches, fashion accessories
PublicationIn Journal No. 2153
Status
Unknown
Applicant: THE SMILEY COMPANY SPRL
Applicant Address523, Avenue Louise, 1050 Brussels, Belgium a company organized and existing under the laws of Belgium
JurisdictionDELHI
AgentREMFRY & SAGAR
Agent AddressREMFRY HOUSE AT THE MILLENNIUM PLAZA SEC 27, GURGAON 122009, NEW DELHI NATIONAL CAPITAL REGION INDIA

Frequently Asked Questions

Who is the owner of trademark SMILEYWORLD?
The trademark application number 6193131 is owned by THE SMILEY COMPANY SPRL.
Which class does trademark SMILEYWORLD belong to?
Trademark application number 6193131 is filed under Class 9, which relates to the specified goods and services.
Who is the trademark agent for application 6193131?
The trademark agent associated with application number 6193131 is REMFRY & SAGAR.
Was trademark SMILEYWORLD published in the journal?
Yes, trademark application number 6193131 was published in Journal No. 2153.
What is trademark SMILEYWORLD?
Trademark application number 6193131 relates to "ownloadable digital media such as music, files, audio recording, video recording and artwork, digital assets, digital collectables, digital tokens, NFT’s and digital art; downloadable computer application software for the exchange of virtual currency, digital collectibles, digital tokens, non-fungible tokens (NFTs), cryptocurrencies. Downloadable computer application software featuring a marketplace for cryptocurrencies and blockchain-based non-fungible assets; digital collectables; virtual and digital goods for use online and in virtual, augmented and mixed reality worlds; multimedia files, audio recordings, video recordings and image files containing content, artwork, text, audio, and videos, in each case, stored in digital wallets and authenticated by non-fungible tokens (NFTs); downloadable digital assets and electronic data files provided with non-fungible tokens (NFTs) and other crypto collectibles and blockchain-based non-fungible assets; downloadable computer software for allowing users inside virtual, augmented and mixed reality worlds, video games, and the metaverse to communicate with each other, play games, take photographs, teach and learn new skills, engage in other virtual, augmented and mixed reality experiences and utilize virtual and digital goods and items; downloadable computer software to enable the uploading, posting, showing, displaying and sharing of information in the decentralized autonomous organization (DAO); computer 3D virtual, augmented and mixed reality environment software, namely, software for use in creating, manipulating and participating in 3D virtual, augmented and mixed reality environments; podcasts; online, non-downloadable virtual and digital goods for use in virtual, augmented and mixed reality environments; computer software, namely non-fungible tokens. Downloadable virtual goods, namely, computer programs featuring clothing for use online and in online virtual worlds; Downloadable virtual goods, namely, digital representations of clothing for use online and in online virtual worlds; Downloadable multimedia files containing artwork; Downloadable software, namely virtual bags, textile goods, clothing, headgear, footwear, eyewear all displayed or used online and/or in virtual environments; video games and downloadable video game software; downloadable digital materials, namely, audio- visual content, videos, films, multimedia files, and animation, all delivered via global computer networks and wireless networks. Digital collectibles and downloadable virtual goods being digital and virtual clothing, headgear and footwear, jewellery, watches, fashion accessories".

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