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Application Number:7996859
Status:
Ready for Examination
Class:28
Applicant: AMBUJ KUMAR
Filing Date:Tue, 15 Sep 2026

Trademark Information

TrademarkQUANTUM MAN
Trademark TypeWordmark
Class28
Application Number7996859
Nature/Scope of business[CLASS : 28] Games, toys, and playthings; scale model action figures, toy figurines, and character-themed collectables; custom board games, electronic gaming pads, and handheld gaming controllers; scale-shifting mechanical toys, puzzles, and toy play-sets; high-fidelity static collectors' statues and dioramas; articulated robotic action figures and interactive toy units; battery-operated and remote-controlled toy vehicles and drones; gaming equipment, namely, custom console controllers, gaming joysticks, and protective controller grips; toy weapons, replica gear, and armored chest shields for dress-up play; card games and trading card games; physical toys integrating near-field communication (NFC) chips for linking physical items with digital video game software platforms; coin-operated arcade video game machines; amusement game machines; electronic targets for e-sports training; protective carrying cases custom-shaped for video game controllers and handheld gaming consoles.
Status
Ready for Examination
Applicant: AMBUJ KUMAR
Applicant AddressA2 301, Mahendra Aarna Apartment, Ananth Nagar Main Road, Opposite Vishal Megamart, Ananth Nagar Phase 2, Electronic City, Bangalore, Karnataka - 560100
JurisdictionCHENNAI

Frequently Asked Questions

What is the status of trademark QUANTUM MAN?
The trademark application number 7996859 is currently marked as "Ready for Examination" in the official trademark registry.
Who is the owner of trademark QUANTUM MAN?
The trademark application number 7996859 is owned by AMBUJ KUMAR.
Which class does trademark QUANTUM MAN belong to?
Trademark application number 7996859 is filed under Class 28, which relates to the specified goods and services.
What is trademark QUANTUM MAN?
Trademark application number 7996859 relates to "[CLASS : 28] Games, toys, and playthings; scale model action figures, toy figurines, and character-themed collectables; custom board games, electronic gaming pads, and handheld gaming controllers; scale-shifting mechanical toys, puzzles, and toy play-sets; high-fidelity static collectors' statues and dioramas; articulated robotic action figures and interactive toy units; battery-operated and remote-controlled toy vehicles and drones; gaming equipment, namely, custom console controllers, gaming joysticks, and protective controller grips; toy weapons, replica gear, and armored chest shields for dress-up play; card games and trading card games; physical toys integrating near-field communication (NFC) chips for linking physical items with digital video game software platforms; coin-operated arcade video game machines; amusement game machines; electronic targets for e-sports training; protective carrying cases custom-shaped for video game controllers and handheld gaming consoles.".

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