Trademark Logo
Application Number:7202013
Status:
Accepted & Advertised
Class:9
Filing Date:Wed, 27 Aug 2025

Trademark Information

TrademarkMRVPL
Trademark TypeWordmark
Class9
Application Number7202013
Nature/Scope of businessEDUCATIONAL SOFTWARE; EDUCATIONAL COMPUTER SOFTWARE; EDUCATIONAL SOFTWARE FOR CHILDREN; CHILDREN'S EDUCATIONAL SOFTWARE; TEACHING INSTRUMENTS; APPARATUS FOR TEACHING; AUDIO VISUAL TEACHING APPARATUS; AUDIO VISUAL TEACHING APPARATUS; TEACHING APPARATUS AND INSTRUMENTS; TEACHING AND INSTRUCTIONAL APPARATUS; INSTRUCTIONAL AND TEACHING APPARATUS AND INSTRUMENTS; VIRTUAL REALITY SOFTWARE FOR MEDICAL TEACHING; SCIENCE SETS FOR CHILDREN BEING TEACHING APPARATUS; ELECTRONIC INSTRUCTIONAL AND TEACHING APPARATUS AND INSTRUMENTS; VIRTUAL CLASSROOM SOFTWARE; PARTICLE CLASSIFYING APPARATUS; DOWNLOADABLE COMPUTER SOFTWARE FOR REMOTE MONITORING AND ANALYSIS; MOBILE APPS; MOBILE APP'S; MOBILE DATA APPARATUS; MOBILE TELECOMMUNICATION APPARATUS; MOBILE APPLICATION SOFTWARE; DOWNLOADABLE MOBILE APPLICATIONS; APPLICATION SOFTWARE FOR MOBILE PHONES; DOWNLOADABLE APPLICATIONS FOR MOBILE DEVICES; SOFTWARE AND APPLICATIONS FOR MOBILE DEVICES; DOWNLOADABLE APPLICATIONS FOR USE WITH MOBILE DEVICES; SOFTWARE APPLICATIONS FOR USE WITH MOBILE DEVICES; DOWNLOADABLE MOBILE APPLICATIONS FOR THE TRANSMISSION OF DATA; DOWNLOADABLE MOBILE APPLICATIONS FOR THE TRANSMISSION OF INFORMATION; DOWNLOADABLE MOBILE APPLICATIONS FOR THE MANAGEMENT OF INFORMATION; DOWNLOADABLE MOBILE APPLICATIONS FOR THE MANAGEMENT OF DATA; DOWNLOADABLE SOFTWARE IN THE NATURE OF A MOBILE APPLICATION; DOWNLOADABLE MOBILE APPLICATIONS FOR USE WITH WEARABLE COMPUTER DEVICES; DOWNLOADABLE SOFTWARE IN THE NATURE OF A MOBILE APPLICATION FOR PLAYING GAMES; AUGMENTED REALITY SOFTWARE FOR USE IN MOBILE DEVICES; COMPUTER SOFTWARE FOR USE ON HANDHELD MOBILE DIGITAL ELECTRONIC DEVICES AND OTHER CONSUMER ELECTRONICS; AUGMENTED REALITY SOFTWARE FOR USE IN MOBILE DEVICES FOR INTEGRATING ELECTRONIC DATA WITH REAL WORLD ENVIRONMENTS; VIDEO GAMES SOFTWARE; VIRTUAL REALITY GAMES SOFTWARE; COMPUTER GAMES ENTERTAINMENT SOFTWARE; MOTION SENSORS FOR COMPUTER AND VIDEO GAMES; VIDEO GAMES [COMPUTER GAMES] IN THE FORM OF COMPUTER PROGRAMS RECORDED ON DATA CARRIERS; COMPUTER GAMES PROGRAMMES DOWNLOADED VIA THE INTERNET; COMPUTER APPLICATION SOFTWARE FEATURING GAMES AND GAMING; ELECTRONIC PUBLICATIONS, DOWNLOADABLE, RELATING TO GAMES AND MING; VIRTUAL REALITY HEADSETS AND HELMETS ADAPTED FOR USE IN PLAYING VIDEO GAMES; COMPUTER PROGRAMMES FOR INTERACTIVE TELEVISION AND FOR INTERACTIVE GAMES AND/OR QUIZZES; E-COMMERCE SOFTWARE; COMPUTER E-COMMERCE SOFTWARE; COMPUTER E-COMMERCE SOFTWARE TO ALLOW USERS TO PERFORM ELECTRONIC BUSINESS TRANSACTIONS VIA A GLOBAL COMPUTER NETWORK; EDUCATION SOFTWARE; GRAPHICS SOFTWARE; COMMUNICATION SOFTWARE; SOFTWARE; TRAINING SOFTWARE.
PublicationIn Journal No. 2280
Status
Accepted & Advertised
Applicant: MANAV RACHNA VIDYANTARIKSHA PVT. LTD.
Applicant Address5E/1A, BUNGLOW PLOT, NIT FARIDABAD, HARYANA -121001
JurisdictionDELHI
AgentULTIMATE SOLUTIONS[5289]
Agent AddressI-4/21, FIRST FLOOR, SECTOR-16, ROHINI, DELHI-110089

Frequently Asked Questions

What is the status of trademark MRVPL? ▾
The trademark application number 7202013 is currently marked as "Accepted & Advertised" in the official trademark registry.
Who is the owner of trademark MRVPL? ▾
The trademark application number 7202013 is owned by MANAV RACHNA VIDYANTARIKSHA PVT. LTD..
Which class does trademark MRVPL belong to? ▾
Trademark application number 7202013 is filed under Class 9, which relates to the specified goods and services.
Who is the trademark agent for application 7202013? ▾
The trademark agent associated with application number 7202013 is ULTIMATE SOLUTIONS[5289].
Was trademark MRVPL published in the journal? ▾
Yes, trademark application number 7202013 was published in Journal No. 2280.
What is trademark MRVPL? ▾
Trademark application number 7202013 relates to "EDUCATIONAL SOFTWARE; EDUCATIONAL COMPUTER SOFTWARE; EDUCATIONAL SOFTWARE FOR CHILDREN; CHILDREN'S EDUCATIONAL SOFTWARE; TEACHING INSTRUMENTS; APPARATUS FOR TEACHING; AUDIO VISUAL TEACHING APPARATUS; AUDIO VISUAL TEACHING APPARATUS; TEACHING APPARATUS AND INSTRUMENTS; TEACHING AND INSTRUCTIONAL APPARATUS; INSTRUCTIONAL AND TEACHING APPARATUS AND INSTRUMENTS; VIRTUAL REALITY SOFTWARE FOR MEDICAL TEACHING; SCIENCE SETS FOR CHILDREN BEING TEACHING APPARATUS; ELECTRONIC INSTRUCTIONAL AND TEACHING APPARATUS AND INSTRUMENTS; VIRTUAL CLASSROOM SOFTWARE; PARTICLE CLASSIFYING APPARATUS; DOWNLOADABLE COMPUTER SOFTWARE FOR REMOTE MONITORING AND ANALYSIS; MOBILE APPS; MOBILE APP'S; MOBILE DATA APPARATUS; MOBILE TELECOMMUNICATION APPARATUS; MOBILE APPLICATION SOFTWARE; DOWNLOADABLE MOBILE APPLICATIONS; APPLICATION SOFTWARE FOR MOBILE PHONES; DOWNLOADABLE APPLICATIONS FOR MOBILE DEVICES; SOFTWARE AND APPLICATIONS FOR MOBILE DEVICES; DOWNLOADABLE APPLICATIONS FOR USE WITH MOBILE DEVICES; SOFTWARE APPLICATIONS FOR USE WITH MOBILE DEVICES; DOWNLOADABLE MOBILE APPLICATIONS FOR THE TRANSMISSION OF DATA; DOWNLOADABLE MOBILE APPLICATIONS FOR THE TRANSMISSION OF INFORMATION; DOWNLOADABLE MOBILE APPLICATIONS FOR THE MANAGEMENT OF INFORMATION; DOWNLOADABLE MOBILE APPLICATIONS FOR THE MANAGEMENT OF DATA; DOWNLOADABLE SOFTWARE IN THE NATURE OF A MOBILE APPLICATION; DOWNLOADABLE MOBILE APPLICATIONS FOR USE WITH WEARABLE COMPUTER DEVICES; DOWNLOADABLE SOFTWARE IN THE NATURE OF A MOBILE APPLICATION FOR PLAYING GAMES; AUGMENTED REALITY SOFTWARE FOR USE IN MOBILE DEVICES; COMPUTER SOFTWARE FOR USE ON HANDHELD MOBILE DIGITAL ELECTRONIC DEVICES AND OTHER CONSUMER ELECTRONICS; AUGMENTED REALITY SOFTWARE FOR USE IN MOBILE DEVICES FOR INTEGRATING ELECTRONIC DATA WITH REAL WORLD ENVIRONMENTS; VIDEO GAMES SOFTWARE; VIRTUAL REALITY GAMES SOFTWARE; COMPUTER GAMES ENTERTAINMENT SOFTWARE; MOTION SENSORS FOR COMPUTER AND VIDEO GAMES; VIDEO GAMES [COMPUTER GAMES] IN THE FORM OF COMPUTER PROGRAMS RECORDED ON DATA CARRIERS; COMPUTER GAMES PROGRAMMES DOWNLOADED VIA THE INTERNET; COMPUTER APPLICATION SOFTWARE FEATURING GAMES AND GAMING; ELECTRONIC PUBLICATIONS, DOWNLOADABLE, RELATING TO GAMES AND MING; VIRTUAL REALITY HEADSETS AND HELMETS ADAPTED FOR USE IN PLAYING VIDEO GAMES; COMPUTER PROGRAMMES FOR INTERACTIVE TELEVISION AND FOR INTERACTIVE GAMES AND/OR QUIZZES; E-COMMERCE SOFTWARE; COMPUTER E-COMMERCE SOFTWARE; COMPUTER E-COMMERCE SOFTWARE TO ALLOW USERS TO PERFORM ELECTRONIC BUSINESS TRANSACTIONS VIA A GLOBAL COMPUTER NETWORK; EDUCATION SOFTWARE; GRAPHICS SOFTWARE; COMMUNICATION SOFTWARE; SOFTWARE; TRAINING SOFTWARE.".

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