Trademark Logo
Application Number:5010118
Status:
Unknown
Class:9
Filing Date:Thu, 17 Jun 2021

Trademark Information

TrademarkMANAV RACHNA INTERNATIONALSCHOOL
Trademark TypeWordmark
Class9
Application Number5010118
Nature/Scope of businessEDUCATIONAL SOFTWARE; EDUCATIONAL COMPUTER SOFTWARE; EDUCATIONAL SOFTWARE FOR CHILDREN; CHILDREN'S EDUCATIONAL SOFTWARE; TEACHING INSTRUMENTS; APPARATUS FOR TEACHING; AUDIO VISUAL TEACHING APPARATUS; AUDIO VISUAL TEACHING APPARATUS; TEACHING APPARATUS AND INSTRUMENTS; TEACHING AND INSTRUCTIONAL APPARATUS; INSTRUCTIONAL AND TEACHING APPARATUS AND INSTRUMENTS; VIRTUAL REALITY SOFTWARE FOR MEDICAL TEACHING; SCIENCE SETS FOR CHILDREN BEING TEACHING APPARATUS; ELECTRONIC INSTRUCTIONAL AND TEACHING APPARATUS AND INSTRUMENTS; VIRTUAL CLASSROOM SOFTWARE; PARTICLE CLASSIFYING APPARATUS; DOWNLOADABLE COMPUTER SOFTWARE FOR REMOTE MONITORING AND ANALYSIS; MOBILE APPS; MOBILE APP'S; MOBILE DATA APPARATUS; MOBILE TELECOMMUNICATION APPARATUS; MOBILE APPLICATION SOFTWARE; DOWNLOADABLE MOBILE APPLICATIONS; APPLICATION SOFTWARE FOR MOBILE PHONES; DOWNLOADABLE APPLICATIONS FOR MOBILE DEVICES; SOFTWARE AND APPLICATIONS FOR MOBILE DEVICES; DOWNLOADABLE APPLICATIONS FOR USE WITH MOBILE DEVICES; SOFTWARE APPLICATIONS FOR USE WITH MOBILE DEVICES; DOWNLOADABLE MOBILE APPLICATIONS FOR THE TRANSMISSION OF DATA; DOWNLOADABLE MOBILE APPLICATIONS FOR THE TRANSMISSION OF INFORMATION; DOWNLOADABLE MOBILE APPLICATIONS FOR THE MANAGEMENT OF INFORMATION; DOWNLOADABLE MOBILE APPLICATIONS FOR THE MANAGEMENT OF DATA; DOWNLOADABLE SOFTWARE IN THE NATURE OF A MOBILE APPLICATION; DOWNLOADABLE MOBILE APPLICATIONS FOR USE WITH WEARABLE COMPUTER DEVICES; DOWNLOADABLE SOFTWARE IN THE NATURE OF A MOBILE APPLICATION FOR PLAYING GAMES; AUGMENTED REALITY SOFTWARE FOR USE IN MOBILE DEVICES; COMPUTER SOFTWARE FOR USE ON HANDHELD MOBILE DIGITAL ELECTRONIC DEVICES AND OTHER CONSUMER ELECTRONICS; AUGMENTED REALITY SOFTWARE FOR USE IN MOBILE DEVICES FOR INTEGRATING ELECTRONIC DATA WITH REAL WORLD ENVIRONMENTS; VIDEO GAMES SOFTWARE; VIRTUAL REALITY GAMES SOFTWARE; COMPUTER GAMES ENTERTAINMENT SOFTWARE; MOTION SENSORS FOR COMPUTER AND VIDEO GAMES; VIDEO GAMES [COMPUTER GAMES] IN THE FORM OF COMPUTER PROGRAMS RECORDED ON DATA CARRIERS; COMPUTER GAMES PROGRAMMES DOWNLOADED VIA THE INTERNET; COMPUTER APPLICATION SOFTWARE FEATURING GAMES AND GAMING; ELECTRONIC PUBLICATIONS, DOWNLOADABLE, RELATING TO GAMES AND GAMING; VIRTUAL REALITY HEADSETS AND HELMETS ADAPTED FOR USE IN PLAYING VIDEO GAMES; COMPUTER PROGRAMMES FOR INTERACTIVE TELEVISION AND FOR INTERACTIVE GAMES AND/OR QUIZZES; E-COMMERCE SOFTWARE; COMPUTER E-COMMERCE SOFTWARE; COMPUTER E- COMMERCE SOFTWARE TO ALLOW USERS TO PERFORM ELECTRONIC BUSINESS TRANSACTIONS VIA A GLOBAL COMPUTER NETWORK; EDUCATION SOFTWARE; GRAPHICS SOFTWARE; COMMUNICATION SOFTWARE; SOFTWARE; TRAINING SOFTWARE.
PublicationIn Journal No. 2008
Status
Unknown
Applicant: MANAV RACHNA VIDYANTARIKSHA PRIVATE LIMITED
Applicant AddressUNIT NO. 1007, KLJ TOWER, 10TH FLOOR, NETAJI SUBHASH PLACE, PITAMPURA, DELHI-110034 THE PRIVATE LIMITED COMPANY
JurisdictionDELHI
AgentULTIMATE SOLUTIONS
Agent AddressI-4/21, FIRST FLOOR, SECTOR-16, ROHINI, DELHI-110089

Frequently Asked Questions

Who is the owner of trademark MANAV RACHNA INTERNATIONALSCHOOL?
The trademark application number 5010118 is owned by MANAV RACHNA VIDYANTARIKSHA PRIVATE LIMITED.
Which class does trademark MANAV RACHNA INTERNATIONALSCHOOL belong to?
Trademark application number 5010118 is filed under Class 9, which relates to the specified goods and services.
Who is the trademark agent for application 5010118?
The trademark agent associated with application number 5010118 is ULTIMATE SOLUTIONS.
Was trademark MANAV RACHNA INTERNATIONALSCHOOL published in the journal?
Yes, trademark application number 5010118 was published in Journal No. 2008.
What is trademark MANAV RACHNA INTERNATIONALSCHOOL?
Trademark application number 5010118 relates to "EDUCATIONAL SOFTWARE; EDUCATIONAL COMPUTER SOFTWARE; EDUCATIONAL SOFTWARE FOR CHILDREN; CHILDREN'S EDUCATIONAL SOFTWARE; TEACHING INSTRUMENTS; APPARATUS FOR TEACHING; AUDIO VISUAL TEACHING APPARATUS; AUDIO VISUAL TEACHING APPARATUS; TEACHING APPARATUS AND INSTRUMENTS; TEACHING AND INSTRUCTIONAL APPARATUS; INSTRUCTIONAL AND TEACHING APPARATUS AND INSTRUMENTS; VIRTUAL REALITY SOFTWARE FOR MEDICAL TEACHING; SCIENCE SETS FOR CHILDREN BEING TEACHING APPARATUS; ELECTRONIC INSTRUCTIONAL AND TEACHING APPARATUS AND INSTRUMENTS; VIRTUAL CLASSROOM SOFTWARE; PARTICLE CLASSIFYING APPARATUS; DOWNLOADABLE COMPUTER SOFTWARE FOR REMOTE MONITORING AND ANALYSIS; MOBILE APPS; MOBILE APP'S; MOBILE DATA APPARATUS; MOBILE TELECOMMUNICATION APPARATUS; MOBILE APPLICATION SOFTWARE; DOWNLOADABLE MOBILE APPLICATIONS; APPLICATION SOFTWARE FOR MOBILE PHONES; DOWNLOADABLE APPLICATIONS FOR MOBILE DEVICES; SOFTWARE AND APPLICATIONS FOR MOBILE DEVICES; DOWNLOADABLE APPLICATIONS FOR USE WITH MOBILE DEVICES; SOFTWARE APPLICATIONS FOR USE WITH MOBILE DEVICES; DOWNLOADABLE MOBILE APPLICATIONS FOR THE TRANSMISSION OF DATA; DOWNLOADABLE MOBILE APPLICATIONS FOR THE TRANSMISSION OF INFORMATION; DOWNLOADABLE MOBILE APPLICATIONS FOR THE MANAGEMENT OF INFORMATION; DOWNLOADABLE MOBILE APPLICATIONS FOR THE MANAGEMENT OF DATA; DOWNLOADABLE SOFTWARE IN THE NATURE OF A MOBILE APPLICATION; DOWNLOADABLE MOBILE APPLICATIONS FOR USE WITH WEARABLE COMPUTER DEVICES; DOWNLOADABLE SOFTWARE IN THE NATURE OF A MOBILE APPLICATION FOR PLAYING GAMES; AUGMENTED REALITY SOFTWARE FOR USE IN MOBILE DEVICES; COMPUTER SOFTWARE FOR USE ON HANDHELD MOBILE DIGITAL ELECTRONIC DEVICES AND OTHER CONSUMER ELECTRONICS; AUGMENTED REALITY SOFTWARE FOR USE IN MOBILE DEVICES FOR INTEGRATING ELECTRONIC DATA WITH REAL WORLD ENVIRONMENTS; VIDEO GAMES SOFTWARE; VIRTUAL REALITY GAMES SOFTWARE; COMPUTER GAMES ENTERTAINMENT SOFTWARE; MOTION SENSORS FOR COMPUTER AND VIDEO GAMES; VIDEO GAMES [COMPUTER GAMES] IN THE FORM OF COMPUTER PROGRAMS RECORDED ON DATA CARRIERS; COMPUTER GAMES PROGRAMMES DOWNLOADED VIA THE INTERNET; COMPUTER APPLICATION SOFTWARE FEATURING GAMES AND GAMING; ELECTRONIC PUBLICATIONS, DOWNLOADABLE, RELATING TO GAMES AND GAMING; VIRTUAL REALITY HEADSETS AND HELMETS ADAPTED FOR USE IN PLAYING VIDEO GAMES; COMPUTER PROGRAMMES FOR INTERACTIVE TELEVISION AND FOR INTERACTIVE GAMES AND/OR QUIZZES; E-COMMERCE SOFTWARE; COMPUTER E-COMMERCE SOFTWARE; COMPUTER E- COMMERCE SOFTWARE TO ALLOW USERS TO PERFORM ELECTRONIC BUSINESS TRANSACTIONS VIA A GLOBAL COMPUTER NETWORK; EDUCATION SOFTWARE; GRAPHICS SOFTWARE; COMMUNICATION SOFTWARE; SOFTWARE; TRAINING SOFTWARE.".

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