Trademark Logo
Application Number:5948811
Status:
Unknown
Class:28
Filing Date:Tue, 23 May 2023

Trademark Information

TrademarkLux TeenPatti
Trademark TypeWordmark
Class28
Application Number5948811
Nature/Scope of businessGames and playthings; soft toys; card games; poker chips; gaming chips; gaming chip sets; chips and dice (gaming equipment); cups for dice; playing cards; cases for playing cards; playing card shuffling devices; coin-operated gaming equipment; Games relating to fictional characters; sports equipment; Sports articles and equipment; balls being sporting articles; bags adapted for carrying sporting articles; bags specially adapted for sports equipment; cases adapted for carrying sporting apparatus; Gloves made specifically for use in playing sports.
PublicationIn Journal No. 2142
Status
Unknown
Applicant: CRAZY WANDER TECH LIMITED
Applicant AddressGlobal Gateway 8, Rue De La Perle, Providence, Mahe, Seychelles A corporation duly organized and existing under the laws of the Republic of Seychelles
JurisdictionDELHI
AgentOBHAN & ASSOCIATES
Agent AddressN 94 Second Floor Panchshila Park New Delhi 110017 India

Frequently Asked Questions

Who is the owner of trademark Lux TeenPatti?
The trademark application number 5948811 is owned by CRAZY WANDER TECH LIMITED.
Which class does trademark Lux TeenPatti belong to?
Trademark application number 5948811 is filed under Class 28, which relates to the specified goods and services.
Who is the trademark agent for application 5948811?
The trademark agent associated with application number 5948811 is OBHAN & ASSOCIATES.
Was trademark Lux TeenPatti published in the journal?
Yes, trademark application number 5948811 was published in Journal No. 2142.
What is trademark Lux TeenPatti?
Trademark application number 5948811 relates to "Games and playthings; soft toys; card games; poker chips; gaming chips; gaming chip sets; chips and dice (gaming equipment); cups for dice; playing cards; cases for playing cards; playing card shuffling devices; coin-operated gaming equipment; Games relating to fictional characters; sports equipment; Sports articles and equipment; balls being sporting articles; bags adapted for carrying sporting articles; bags specially adapted for sports equipment; cases adapted for carrying sporting apparatus; Gloves made specifically for use in playing sports.".

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