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Application Number:3273341
Status:
DRAFT
Class:42
Filing Date:Mon, 30 May 2016
In Progress

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Trademark Information

TrademarkLearn. Play. Shop
Trademark TypeWordmark
Class42
Application Number3273341
Nature/Scope of businessScientific and technological services and research and design relating to educational software; analysis and research of educational outcomes using educational software; design and development of computer software relating to education and/or educational technology. Computer software providing and/or facilitating: Incentivised Learning, Gamified Learning, Edutainment Solutions, Digital Learning.
PublicationIn Journal No. 1816
Status
DRAFT
Applicant: CONVEGENIUS EDU SOLUTIONS PVT. LTD.
Applicant Address5-8-43/37, Plot No. 37, 38, Elite Colony, Yapral, Secunderabad, Telangana – 500087 Service Provider
JurisdictionCHENNAI
AgentKRISHNA GRANDHI
Agent AddressNo. 2404, Tower No. 17LH, Lanco Hills Technology Park Pvt. Ltd., Manikonda, Hyderabad - 500089, Telangana, India

Frequently Asked Questions

What is the status of trademark Learn. Play. Shop?
The trademark application number 3273341 is currently marked as "DRAFT" in the official trademark registry.
Who is the owner of trademark Learn. Play. Shop?
The trademark application number 3273341 is owned by CONVEGENIUS EDU SOLUTIONS PVT. LTD..
Which class does trademark Learn. Play. Shop belong to?
Trademark application number 3273341 is filed under Class 42, which relates to the specified goods and services.
Who is the trademark agent for application 3273341?
The trademark agent associated with application number 3273341 is KRISHNA GRANDHI.
Was trademark Learn. Play. Shop published in the journal?
Yes, trademark application number 3273341 was published in Journal No. 1816.
What is trademark Learn. Play. Shop?
Trademark application number 3273341 relates to "Scientific and technological services and research and design relating to educational software; analysis and research of educational outcomes using educational software; design and development of computer software relating to education and/or educational technology. Computer software providing and/or facilitating: Incentivised Learning, Gamified Learning, Edutainment Solutions, Digital Learning.".

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