Trademark Logo
Application Number:5838429
Status:
Unknown
Class:9
Filing Date:Tue, 07 Mar 2023

Trademark Information

TrademarkGOSHIPPER
Trademark TypeWordmark
Class9
Application Number5838429
Nature/Scope of businessMobile applications; Mobile application software; Application software for mobile devices; Application software for mobile phones; Mobile applications, downloadable; Downloadable applications for mobile devices; Application software for smart TV; Downloadable software applications [apps]; Computer game software downloadable via a global computer network and wireless devices; Augmented reality software for use in mobile devices for integrating electronic data with real world environments; Downloadable software applications for smartphones; Virtual reality software
PublicationIn Journal No. 2125
Status
Unknown
Applicant: SHISHYAM BAGHEL PROPRIETOR OF GOSHIPPER.IN
Applicant AddressS/F, B-42 AND B-42-A, SITAPURI, DABRI PALAM, SOUTH WEST DELHI, DELHI, 110045 THE TRADE MARKS ACT - 1999
JurisdictionDELHI
AgentNEWTON REGINALD
Agent AddressNo 6, Dhanammal Street Spurtank Road Chetpet Chennai - 600031

Frequently Asked Questions

Who is the owner of trademark GOSHIPPER?
The trademark application number 5838429 is owned by SHISHYAM BAGHEL PROPRIETOR OF GOSHIPPER.IN.
Which class does trademark GOSHIPPER belong to?
Trademark application number 5838429 is filed under Class 9, which relates to the specified goods and services.
Who is the trademark agent for application 5838429?
The trademark agent associated with application number 5838429 is NEWTON REGINALD.
Was trademark GOSHIPPER published in the journal?
Yes, trademark application number 5838429 was published in Journal No. 2125.
What is trademark GOSHIPPER?
Trademark application number 5838429 relates to "Mobile applications; Mobile application software; Application software for mobile devices; Application software for mobile phones; Mobile applications, downloadable; Downloadable applications for mobile devices; Application software for smart TV; Downloadable software applications [apps]; Computer game software downloadable via a global computer network and wireless devices; Augmented reality software for use in mobile devices for integrating electronic data with real world environments; Downloadable software applications for smartphones; Virtual reality software".

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