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Application Number:5483408
Status: Unknown
Class:9
Applicant:THE SAUL ZAENTZ COMPANY
Filing Date:Fri, 10 Jun 2022
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"GOLLUM" is still moving through the registration pipeline. Most applications hit at least one hurdle — objection, opposition or a hearing — and deadlines at each stage are short. Get notified the moment the status changes.

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Trademark Information

TrademarkGOLLUM
Trademark TypeWordmark
Class9
Application Number5483408
Nature/Scope of businessases for mobile phones; trading cards (encoded-machine readable); decorative magnets; downloadable electronic games; Electronic game software; interactive multimedia electronic game programs; video game cartridges; pre-recorded CDs featuring fantasy films, fantasy games and/or cartoons and music; pre-recorded DVDs featuring fantasy films, fantasy games and/or cartoons; virtual reality game software; virtual reality headsets; virtual reality glasses
PublicationIn Journal No. 2073
Status Unknown
Applicant:THE SAUL ZAENTZ COMPANY
Applicant Address2600 Tenth Street, Berkeley, California 94710, United States of America a corporation of Delaware, USA
JurisdictionDELHI
AgentREMFRY & SAGAR
Agent AddressREMFRY HOUSE AT THE MILLENNIUM PLAZA SEC 27, GURGAON 122009, NEW DELHI NATIONAL CAPITAL REGION INDIA

Frequently Asked Questions

Who is the owner of trademark GOLLUM?
The trademark application number 5483408 is owned by THE SAUL ZAENTZ COMPANY.
Which class does trademark GOLLUM belong to?
Trademark application number 5483408 is filed under Class 9, which relates to the specified goods and services.
Who is the trademark agent for application 5483408?
The trademark agent associated with application number 5483408 is REMFRY & SAGAR.
Was trademark GOLLUM published in the journal?
Yes, trademark application number 5483408 was published in Journal No. 2073.
What is trademark GOLLUM?
Trademark application number 5483408 relates to "ases for mobile phones; trading cards (encoded-machine readable); decorative magnets; downloadable electronic games; Electronic game software; interactive multimedia electronic game programs; video game cartridges; pre-recorded CDs featuring fantasy films, fantasy games and/or cartoons and music; pre-recorded DVDs featuring fantasy films, fantasy games and/or cartoons; virtual reality game software; virtual reality headsets; virtual reality glasses".

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