Trademark Logo
Application Number:8097833
Status:
Send To Vienna Codification
Class:9
Applicant: SUNIL KUMAR
Filing Date:Fri, 30 Oct 2026

Trademark Information

TrademarkEDZEN
Trademark TypeImage (Device)
Class9
Application Number8097833
Nature/Scope of business[CLASS : 9] Educational Software; Educational Computer Software; Educational Software For Children; Childrens Educational Software; Teaching Instruments; Apparatus For Teaching; Audiovisual Teaching Apparatus; Audio Visual Teaching Apparatus; Teaching Apparatus And Instruments; Teaching And Instructional Apparatus; Instructional And Teaching Apparatus And Instruments; Virtual Reality Software For Medical Teaching; Science Sets For Children Being Teaching Apparatus; Electronic Instructional And Teaching Apparatus And Instruments; Virtual Classroom Software; Particle Classifying Apparatus; Downloadable Computer Software For Remote Monitoring And Analysis; Mobile Apps; Mobile Apps; Mobile Data Apparatus; Mobile Telecommunication Apparatus; Mobile Application Software; Downloadable Mobile Applications; Application Software For Mobile Phones; Downloadable Applications For Mobile Devices; Software And Applications For Mobile Devices; Downloadable Applications For Use With Mobile Devices; Software Applications For Use With Mobile Devices; Downloadable Mobile Applications For The Transmission Of Data; Downloadable Mobile Applications For The Transmission Of Information; Downloadable Mobile Applications For The Management Of Information; Downloadable Mobile Applications For The Management Of Data; Downloadable Software In The Nature Of A Mobile Application; Downloadable Mobile Applications For Use With Wearable Computer Devices; Downloadable Software In The Nature Of A Mobile Application For Playing Games; Augmented Reality Software For Use In Mobile Devices; Computer Software For Use On Handheld Mobile Digital Electronic Devices And Other Consumer Electronics; Augmented Reality Software For Use In Mobile Devices For Integrating Electronic Data With Real World Environments; Video Games Software; Virtual Reality Games Software; Computer Games Entertainment Software; Motion Sensors For Computer And Video Games; Video Games [Computer Games] In The Form Of Computer Programs Recorded On Data Carriers; Computer Games Programmes Downloaded Via The Internet; Computer Application Software Featuring Games And Gaming; Electronic Publications, Downloadable, Relating To Games And Gaming; Virtual Reality Headsets And Helmets Adapted For Use In Playing Video Games; Computer Programmes For Interactive Television And For Interactive Games And/Or Quizzes; E-Commerce Software; Computer E-Commerce Software; Computer E Commerce Software To Allow Users To Perform Electronic Business Transactions Via A Global Computer Network; Education Software; Graphics Software; Communication Software; Software; Training Software.
Status
Send To Vienna Codification
Applicant: SUNIL KUMAR
Applicant AddressS/O RAJESHWAR TIWARI, G-3, PLOT NO- 13, VIDHAYAK COLONY, NYAY KHAND-1, INDIRAPURAM, NEAR AMI CARE HOSPITAL, SHIPRA SUN CITY, GHAZIABAD, UTTER PRADESH 201014
JurisdictionDELHI
AgentMUSKAAN SHARMA[47490]
Agent AddressWZ 110 STREET NO 37, SHOE MARKET UTTAM NAGAR, NEWDELHI 110059

Frequently Asked Questions

What is the status of trademark EDZEN? ▾
The trademark application number 8097833 is currently marked as "Send To Vienna Codification" in the official trademark registry.
Who is the owner of trademark EDZEN? ▾
The trademark application number 8097833 is owned by SUNIL KUMAR.
Which class does trademark EDZEN belong to? ▾
Trademark application number 8097833 is filed under Class 9, which relates to the specified goods and services.
Who is the trademark agent for application 8097833? ▾
The trademark agent associated with application number 8097833 is MUSKAAN SHARMA[47490].
What is trademark EDZEN? ▾
Trademark application number 8097833 relates to "[CLASS : 9] Educational Software; Educational Computer Software; Educational Software For Children; Childrens Educational Software; Teaching Instruments; Apparatus For Teaching; Audiovisual Teaching Apparatus; Audio Visual Teaching Apparatus; Teaching Apparatus And Instruments; Teaching And Instructional Apparatus; Instructional And Teaching Apparatus And Instruments; Virtual Reality Software For Medical Teaching; Science Sets For Children Being Teaching Apparatus; Electronic Instructional And Teaching Apparatus And Instruments; Virtual Classroom Software; Particle Classifying Apparatus; Downloadable Computer Software For Remote Monitoring And Analysis; Mobile Apps; Mobile Apps; Mobile Data Apparatus; Mobile Telecommunication Apparatus; Mobile Application Software; Downloadable Mobile Applications; Application Software For Mobile Phones; Downloadable Applications For Mobile Devices; Software And Applications For Mobile Devices; Downloadable Applications For Use With Mobile Devices; Software Applications For Use With Mobile Devices; Downloadable Mobile Applications For The Transmission Of Data; Downloadable Mobile Applications For The Transmission Of Information; Downloadable Mobile Applications For The Management Of Information; Downloadable Mobile Applications For The Management Of Data; Downloadable Software In The Nature Of A Mobile Application; Downloadable Mobile Applications For Use With Wearable Computer Devices; Downloadable Software In The Nature Of A Mobile Application For Playing Games; Augmented Reality Software For Use In Mobile Devices; Computer Software For Use On Handheld Mobile Digital Electronic Devices And Other Consumer Electronics; Augmented Reality Software For Use In Mobile Devices For Integrating Electronic Data With Real World Environments; Video Games Software; Virtual Reality Games Software; Computer Games Entertainment Software; Motion Sensors For Computer And Video Games; Video Games [Computer Games] In The Form Of Computer Programs Recorded On Data Carriers; Computer Games Programmes Downloaded Via The Internet; Computer Application Software Featuring Games And Gaming; Electronic Publications, Downloadable, Relating To Games And Gaming; Virtual Reality Headsets And Helmets Adapted For Use In Playing Video Games; Computer Programmes For Interactive Television And For Interactive Games And/Or Quizzes; E-Commerce Software; Computer E-Commerce Software; Computer E Commerce Software To Allow Users To Perform Electronic Business Transactions Via A Global Computer Network; Education Software; Graphics Software; Communication Software; Software; Training Software.".

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