Trademark Logo
Application Number:4927805
Status:
Unknown
Class:9
Applicant: MANISH KUMAR
Filing Date:Wed, 31 Mar 2021

Trademark Information

TrademarkCurious Minds Institute
Trademark TypeWordmark
Class9
Application Number4927805
Nature/Scope of businessEducation software; Virtual reality software and augmented reality software for providing education; Educational computer software and mobile applications; Children's educational software; Computer software concerned with children's education; Downloadable educational media; Downloadable educational course materials; Educational software featuring instructions for playing games; Downloadable Software for recording, transmitting, reproducing or processing sound, images or data to aid teaching, training and development of students in primary and secondary education; Research on educational pedagogy and curriculum for students in primary and secondary education; Scientific research and laboratory apparatus, educational apparatus and simulators.
PublicationIn Journal No. 2147
Status
Unknown
Applicant: MANISH KUMAR
Applicant AddressTower 14/101 Unitech Fresco, Gurugram, Haryana 122018 Individual
JurisdictionDELHI
AgentPROSENJIT MONDAL
Agent AddressProsenjit Mondal C/O Ashok Kumar Mondal New Town, Ward No. 9, Jamtara Jharkhand 815351

Frequently Asked Questions

Who is the owner of trademark Curious Minds Institute?
The trademark application number 4927805 is owned by MANISH KUMAR.
Which class does trademark Curious Minds Institute belong to?
Trademark application number 4927805 is filed under Class 9, which relates to the specified goods and services.
Who is the trademark agent for application 4927805?
The trademark agent associated with application number 4927805 is PROSENJIT MONDAL.
Was trademark Curious Minds Institute published in the journal?
Yes, trademark application number 4927805 was published in Journal No. 2147.
What is trademark Curious Minds Institute?
Trademark application number 4927805 relates to "Education software; Virtual reality software and augmented reality software for providing education; Educational computer software and mobile applications; Children's educational software; Computer software concerned with children's education; Downloadable educational media; Downloadable educational course materials; Educational software featuring instructions for playing games; Downloadable Software for recording, transmitting, reproducing or processing sound, images or data to aid teaching, training and development of students in primary and secondary education; Research on educational pedagogy and curriculum for students in primary and secondary education; Scientific research and laboratory apparatus, educational apparatus and simulators.".

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