Trademark Logo
Application Number:5897859
Status:
Unknown
Class:41
Filing Date:Mon, 17 Apr 2023

Trademark Information

TrademarkCRICONN
Trademark TypeWordmark
Class41
Application Number5897859
Nature/Scope of businessEducation; Providing of training; Entertainment; Sporting and cultural activities; Online entertainment services; Interactive entertainment services; Providing entertainment information; Organization of entertainment events; Providing information about entertainment; Arranging of visual entertainment; Production of live entertainment features; Entertainment services featuring fictional characters; Entertainment services sharing computer games; Organizing of educational games; Game services provided by means of communication by computer terminals or mobile telephone as included in Class 41
PublicationIn Journal No. 2127
Status
Unknown
Applicant: CRICONN SPORTS LLP
Applicant Address502, A Wing, Manraj Enclave, CTS 295 8296, Ganesh Baug Lane, Kurla (West), Opp Gurudwara Kurla, Mumbai – 400070, Maharashtra, India. Owner And Applicant
JurisdictionMUMBAI
AgentSWATI RAMKRISHNA NERURKAR
Agent AddressA/803, TRISHLA TOWER, RAM MANDIR ROAD, VAZIRA NAKA, BORIVALI (WEST), MUMBAI-400092.

Frequently Asked Questions

Who is the owner of trademark CRICONN?
The trademark application number 5897859 is owned by CRICONN SPORTS LLP.
Which class does trademark CRICONN belong to?
Trademark application number 5897859 is filed under Class 41, which relates to the specified goods and services.
Who is the trademark agent for application 5897859?
The trademark agent associated with application number 5897859 is SWATI RAMKRISHNA NERURKAR.
Was trademark CRICONN published in the journal?
Yes, trademark application number 5897859 was published in Journal No. 2127.
What is trademark CRICONN?
Trademark application number 5897859 relates to "Education; Providing of training; Entertainment; Sporting and cultural activities; Online entertainment services; Interactive entertainment services; Providing entertainment information; Organization of entertainment events; Providing information about entertainment; Arranging of visual entertainment; Production of live entertainment features; Entertainment services featuring fictional characters; Entertainment services sharing computer games; Organizing of educational games; Game services provided by means of communication by computer terminals or mobile telephone as included in Class 41".

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