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Application Number:3932829
Status: DRAFT
Class:9
Applicant:M/S.THINK AND LEARN PRIVATE LIMITED
Filing Date:Sat, 01 Sep 2018
In Progress

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Trademark Information

TrademarkBYJU’S THE LEARNING APP
Trademark TypeWordmark
Class9
Application Number3932829
Nature/Scope of businessbusiness of Educational software; Educational computer software; Educational software for children; Children's educational software; Teaching instruments; Apparatus for teaching; Audiovisual teaching apparatus; Audio visual teaching apparatus; Teaching apparatus and instruments; Teaching and instructional apparatus; Instructional and teaching apparatus and instruments; Virtual reality software for medical teaching; Science sets for children being teaching apparatus; Electronic instructional and teaching apparatus and instruments; Virtual classroom software; Particle classifying apparatus; Downloadable computer software for remote monitoring and analysis; Mobile apps; Mobile app's; Mobile data apparatus; Mobile telecommunication apparatus; Mobile application software; Downloadable mobile applications; Application software for mobile phones; Downloadable applications for mobile devices; Software and applications for mobile devices; Downloadable applications for use with mobile devices; Software applications for use with mobile devices; Downloadable mobile applications for the transmission of data; Downloadable mobile applications for the transmission of information; Downloadable mobile applications for the management of information; Downloadable mobile applications for the management of data; Downloadable software in the nature of a mobile application; Downloadable mobile applications for use with wearable computer devices; Downloadable software in the nature of a mobile application for playing games; Augmented reality software for use in mobile devices; Computer software for use on handheld mobile digital electronic devices and other consumer electronics; Augmented reality software for use in mobile devices for integrating electronic data with real world environments; Video games software; Virtual reality games software; Computer games entertainment software; Motion sensors for computer and video games; Video games [computer games] in the form of computer programs recorded on data carriers; Computer games programmes downloaded via the internet; Computer application software featuring games and gaming; Electronic publications, downloadable, relating to games and gaming; Virtual reality headsets and helmets adapted for use in playing video games; Computer programmes for interactive television and for interactive games and/or quizzes; E-commerce software; Computer e-commerce software; Computer e-commerce software to allow users to perform electronic business transactions via a global computer network; Education software; Graphics software; Communication software; Software; Training software
PublicationIn Journal No. 1870
Status DRAFT
Applicant:M/S.THINK AND LEARN PRIVATE LIMITED
Applicant Address2nd Floor, Tower D, IBC Knowledge Park,Bannerghatta Road, Bangalore-560029,Karnataka,India A Private Limited Company
JurisdictionCHENNAI
AgentPRADEESH P.L
Agent AddressTRUMARX, 1ST FLOOR,NO.2, 5TH CROSS,, 80 FEET ROAD, INDIRA NAGAR, 1ST STAGE(NEXT CV RAMAN GENERAL HOSPITAL), MICHELPALYA, BANGALORE-560038.

Frequently Asked Questions

What is the status of trademark BYJU’S THE LEARNING APP?
The trademark application number 3932829 is currently marked as "DRAFT" in the official trademark registry.
Who is the owner of trademark BYJU’S THE LEARNING APP?
The trademark application number 3932829 is owned by M/S.THINK AND LEARN PRIVATE LIMITED.
Which class does trademark BYJU’S THE LEARNING APP belong to?
Trademark application number 3932829 is filed under Class 9, which relates to the specified goods and services.
Who is the trademark agent for application 3932829?
The trademark agent associated with application number 3932829 is PRADEESH P.L.
Was trademark BYJU’S THE LEARNING APP published in the journal?
Yes, trademark application number 3932829 was published in Journal No. 1870.
What is trademark BYJU’S THE LEARNING APP?
Trademark application number 3932829 relates to "business of Educational software; Educational computer software; Educational software for children; Children's educational software; Teaching instruments; Apparatus for teaching; Audiovisual teaching apparatus; Audio visual teaching apparatus; Teaching apparatus and instruments; Teaching and instructional apparatus; Instructional and teaching apparatus and instruments; Virtual reality software for medical teaching; Science sets for children being teaching apparatus; Electronic instructional and teaching apparatus and instruments; Virtual classroom software; Particle classifying apparatus; Downloadable computer software for remote monitoring and analysis; Mobile apps; Mobile app's; Mobile data apparatus; Mobile telecommunication apparatus; Mobile application software; Downloadable mobile applications; Application software for mobile phones; Downloadable applications for mobile devices; Software and applications for mobile devices; Downloadable applications for use with mobile devices; Software applications for use with mobile devices; Downloadable mobile applications for the transmission of data; Downloadable mobile applications for the transmission of information; Downloadable mobile applications for the management of information; Downloadable mobile applications for the management of data; Downloadable software in the nature of a mobile application; Downloadable mobile applications for use with wearable computer devices; Downloadable software in the nature of a mobile application for playing games; Augmented reality software for use in mobile devices; Computer software for use on handheld mobile digital electronic devices and other consumer electronics; Augmented reality software for use in mobile devices for integrating electronic data with real world environments; Video games software; Virtual reality games software; Computer games entertainment software; Motion sensors for computer and video games; Video games [computer games] in the form of computer programs recorded on data carriers; Computer games programmes downloaded via the internet; Computer application software featuring games and gaming; Electronic publications, downloadable, relating to games and gaming; Virtual reality headsets and helmets adapted for use in playing video games; Computer programmes for interactive television and for interactive games and/or quizzes; E-commerce software; Computer e-commerce software; Computer e-commerce software to allow users to perform electronic business transactions via a global computer network; Education software; Graphics software; Communication software; Software; Training software".

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