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Application Number:5605284
Status: Unknown
Class:9
Applicant:Yuga Labs, Inc.
Filing Date:Mon, 12 Sep 2022
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Trademark Information

TrademarkAPEFESTPriority claimed from 15/03/2022; Application No. : 58985 ;Trinidad and Tobago
Trademark TypeWordmark
Class9
Application Number5605284
Nature/Scope of businessoftware; Mobile application software; Computer hardware; Software for social networking and creating and interacting with online communities; Software for creating, managing and accessing groups within virtual communities; Software development tools; Software to enable development, assessment, testing, and maintenance of mobile software applications for portable electronic communication devices, namely, mobile phones, smartphones, handheld computers and computer tablets; Software for use as an application programming interface (API); Software for organizing events, searching for events, calendaring and managing events; Software for creating, editing, uploading, downloading, accessing, viewing, posting, displaying, tagging, blogging, streaming, linking, annotating, indicating sentiment about, commenting on, interacting with, embedding, and sharing or otherwise providing electronic media, images, video, audio, audio-visual content, data, and information via the internet and communication networks; Software for finding content and content publishers, and for subscribing to content; Software for creating and managing social media profiles and user accounts; Interactive photo and video equipment, namely, kiosks for capturing, uploading, editing, printing and sharing digital images and video; Software for streaming multimedia entertainment content, audio-visual content, video content, and associated text and data; Software for enabling transmission of images, audio, audio visual and video content and data; Software for modifying photographs, images and audio, video, and audio-visual content; Software for use in taking and editing photographs and recording and editing videos; Software for processing images, graphics, audio, video, and text; Software for collecting, managing, organizing, modifying, transmitting, synchronizing, and storing data and information; E-commerce software; E-commerce software to allow users to perform electronic business transactions via a global computer and communication networks; Software and mobile application software providing a virtual marketplace; Software for sending and receiving electronic messages, alerts, notifications and reminders; File sharing software; Messaging software; Search engine software; Software for use in creating, managing, measuring, and disseminating advertising of others; Advertisement server, namely, a computer server for storing advertisements and delivering advertisements to websites; Software for creating, sharing, disseminating and posting advertising; Software for geo- location based advertising and product and service promotion; Software that enables individuals, groups, companies, and brands to create and maintain an online presence and interact with online communities for marketing purposes; Downloadable virtual reality software; Downloadable augmented reality software; Downloadable mixed reality software; Virtual reality software for interactive entertainment and virtual reality gaming; Augmented reality software for interactive entertainment and augmented reality gaming; Software for integrating electronic data with real world environments for the purposes of entertainment, education, gaming, communicating, and social networking; Software for use in enabling computers, video game consoles, handheld video game consoles, tablet computers, mobile devices, and mobile telephones to provide virtual reality and augmented reality experiences; Software for operating, configuring, and managing virtual reality headsets and controllers; Software for gesture recognition, object tracking, motion control, and content visualization; Software, firmware and hardware for use in visual, voice, audio, motion, eye and gesture tracking and recognition; Software for navigating a virtual reality and augmented reality environments; Software for enabling users to experience virtual reality and augmented reality visualization, manipulation, and immersion; Software for recording, storing, transmitting, receiving, displaying and analyzing data from wearable computer hardware; Software for use in creating and designing virtual reality and augmented reality software; Application programming interface (API) for computer software for developing virtual reality and augmented reality experiences; Virtual reality game computer hardware; Augmented reality game computer hardware; Mixed reality game computer hardware; Virtual reality computer hardware; Augmented reality computer hardware; Mixed reality computer hardware; Motion tracking sensors for virtual reality, augmented reality and mixed reality technology; Virtual reality hardware, namely, headsets, glasses, and controllers for engaging in virtual reality experiences and playing virtual reality games; Augmented reality hardware, namely, headsets, glasses, and controllers for engaging in augmented reality experiences and playing augmented reality games; Wearable computing devices comprised primarily of software and display screens for connection to computers, tablet computers, mobile devices, and mobile phones in order to enable virtual reality and augmented reality world experiences; Hardware and software for operating sensor devices; Electronic sensor devices, cameras, projectors, and microphones for gesture, facial, and voice detection, capture and recognition; Hardware and software for detecting objects, user gestures and commands; Game software; Software for game development; Gaming software development tools; Blockchain gaming software; Downloadable electronic game software in the nature of video games, computer games, interactive multimedia games, and virtual, augmented, and mixed reality games; Computer software for controlling the operation of audio and video devices; Video display software; Software for accessing and viewing text, images and electronic data relating to conferences in the field of software development; Software for converting natural language into machine-executable commands; Software for facilitating interaction and communication between humans and AI (artificial intelligence) platforms; Application programming interface (API) for use in developing AI (artificial intelligence) platforms, namely, bots, virtual agents and virtual assistants; Software, namely, an interpretive interface for facilitating interaction between humans and machines; Artificial intelligence software, namely, machine learning software, visual perception
PublicationIn Journal No. 2092
Status Unknown
Applicant:Yuga Labs, Inc.
Applicant Address1430 S. Dixie Hwy, Ste. 105 1075 Coral Gables, FL 33146-3108, United States of America A Delaware corporation
JurisdictionDELHI
AgentARCHER & ANGEL
Agent AddressK - 4, SOUTH EXTENSION - II, NEW DELHI - 110 049.

Frequently Asked Questions

Who is the owner of trademark APEFESTPriority claimed from 15/03/2022; Application No. : 58985 ;Trinidad and Tobago?
The trademark application number 5605284 is owned by Yuga Labs, Inc..
Which class does trademark APEFESTPriority claimed from 15/03/2022; Application No. : 58985 ;Trinidad and Tobago belong to?
Trademark application number 5605284 is filed under Class 9, which relates to the specified goods and services.
Who is the trademark agent for application 5605284?
The trademark agent associated with application number 5605284 is ARCHER & ANGEL.
Was trademark APEFESTPriority claimed from 15/03/2022; Application No. : 58985 ;Trinidad and Tobago published in the journal?
Yes, trademark application number 5605284 was published in Journal No. 2092.
What is trademark APEFESTPriority claimed from 15/03/2022; Application No. : 58985 ;Trinidad and Tobago?
Trademark application number 5605284 relates to "oftware; Mobile application software; Computer hardware; Software for social networking and creating and interacting with online communities; Software for creating, managing and accessing groups within virtual communities; Software development tools; Software to enable development, assessment, testing, and maintenance of mobile software applications for portable electronic communication devices, namely, mobile phones, smartphones, handheld computers and computer tablets; Software for use as an application programming interface (API); Software for organizing events, searching for events, calendaring and managing events; Software for creating, editing, uploading, downloading, accessing, viewing, posting, displaying, tagging, blogging, streaming, linking, annotating, indicating sentiment about, commenting on, interacting with, embedding, and sharing or otherwise providing electronic media, images, video, audio, audio-visual content, data, and information via the internet and communication networks; Software for finding content and content publishers, and for subscribing to content; Software for creating and managing social media profiles and user accounts; Interactive photo and video equipment, namely, kiosks for capturing, uploading, editing, printing and sharing digital images and video; Software for streaming multimedia entertainment content, audio-visual content, video content, and associated text and data; Software for enabling transmission of images, audio, audio visual and video content and data; Software for modifying photographs, images and audio, video, and audio-visual content; Software for use in taking and editing photographs and recording and editing videos; Software for processing images, graphics, audio, video, and text; Software for collecting, managing, organizing, modifying, transmitting, synchronizing, and storing data and information; E-commerce software; E-commerce software to allow users to perform electronic business transactions via a global computer and communication networks; Software and mobile application software providing a virtual marketplace; Software for sending and receiving electronic messages, alerts, notifications and reminders; File sharing software; Messaging software; Search engine software; Software for use in creating, managing, measuring, and disseminating advertising of others; Advertisement server, namely, a computer server for storing advertisements and delivering advertisements to websites; Software for creating, sharing, disseminating and posting advertising; Software for geo- location based advertising and product and service promotion; Software that enables individuals, groups, companies, and brands to create and maintain an online presence and interact with online communities for marketing purposes; Downloadable virtual reality software; Downloadable augmented reality software; Downloadable mixed reality software; Virtual reality software for interactive entertainment and virtual reality gaming; Augmented reality software for interactive entertainment and augmented reality gaming; Software for integrating electronic data with real world environments for the purposes of entertainment, education, gaming, communicating, and social networking; Software for use in enabling computers, video game consoles, handheld video game consoles, tablet computers, mobile devices, and mobile telephones to provide virtual reality and augmented reality experiences; Software for operating, configuring, and managing virtual reality headsets and controllers; Software for gesture recognition, object tracking, motion control, and content visualization; Software, firmware and hardware for use in visual, voice, audio, motion, eye and gesture tracking and recognition; Software for navigating a virtual reality and augmented reality environments; Software for enabling users to experience virtual reality and augmented reality visualization, manipulation, and immersion; Software for recording, storing, transmitting, receiving, displaying and analyzing data from wearable computer hardware; Software for use in creating and designing virtual reality and augmented reality software; Application programming interface (API) for computer software for developing virtual reality and augmented reality experiences; Virtual reality game computer hardware; Augmented reality game computer hardware; Mixed reality game computer hardware; Virtual reality computer hardware; Augmented reality computer hardware; Mixed reality computer hardware; Motion tracking sensors for virtual reality, augmented reality and mixed reality technology; Virtual reality hardware, namely, headsets, glasses, and controllers for engaging in virtual reality experiences and playing virtual reality games; Augmented reality hardware, namely, headsets, glasses, and controllers for engaging in augmented reality experiences and playing augmented reality games; Wearable computing devices comprised primarily of software and display screens for connection to computers, tablet computers, mobile devices, and mobile phones in order to enable virtual reality and augmented reality world experiences; Hardware and software for operating sensor devices; Electronic sensor devices, cameras, projectors, and microphones for gesture, facial, and voice detection, capture and recognition; Hardware and software for detecting objects, user gestures and commands; Game software; Software for game development; Gaming software development tools; Blockchain gaming software; Downloadable electronic game software in the nature of video games, computer games, interactive multimedia games, and virtual, augmented, and mixed reality games; Computer software for controlling the operation of audio and video devices; Video display software; Software for accessing and viewing text, images and electronic data relating to conferences in the field of software development; Software for converting natural language into machine-executable commands; Software for facilitating interaction and communication between humans and AI (artificial intelligence) platforms; Application programming interface (API) for use in developing AI (artificial intelligence) platforms, namely, bots, virtual agents and virtual assistants; Software, namely, an interpretive interface for facilitating interaction between humans and machines; Artificial intelligence software, namely, machine learning software, visual perception".

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