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Application Number:4292988
Status:
Unknown
Class:41
Applicant: NITESH ROHIT
Filing Date:Fri, 13 Sep 2019
In Progress

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"ANIME CON" is still moving through the registration pipeline. Most applications hit at least one hurdle — objection, opposition or a hearing — and deadlines at each stage are short. Get notified the moment the status changes.

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Trademark Information

TrademarkANIME CON
Trademark TypeWordmark
Class41
Application Number4292988
Nature/Scope of businessEntertainment; Organization of cosplay entertainment events; Arranging and conducting of entertainment events; Arranging and conducting of entertainment activities; Arranging and conducting of cultural activities; Arranging, conducting and organization of workshops; Organisation of games and competitions; Providing information relating to entertainment; and Providing online information about entertainment.
PublicationIn Journal No. 2054
Status
Unknown
Applicant: NITESH ROHIT
Applicant AddressE-358, 2ND FLOOR, GREATER KAILASH-II, PINCODE - 110048, NEW DELHI, INDIA PROPRIETOR
JurisdictionDELHI
AgentVINAY KUMAR SINGH
Agent AddressE-128, HARIHAR NAGAR, NEAR SECTOR-11, INDIRA NAGAR, LUCKNOW-226016, UTTAR PRADESH, INDIA

Frequently Asked Questions

Who is the owner of trademark ANIME CON?
The trademark application number 4292988 is owned by NITESH ROHIT.
Which class does trademark ANIME CON belong to?
Trademark application number 4292988 is filed under Class 41, which relates to the specified goods and services.
Who is the trademark agent for application 4292988?
The trademark agent associated with application number 4292988 is VINAY KUMAR SINGH.
Was trademark ANIME CON published in the journal?
Yes, trademark application number 4292988 was published in Journal No. 2054.
What is trademark ANIME CON?
Trademark application number 4292988 relates to "Entertainment; Organization of cosplay entertainment events; Arranging and conducting of entertainment events; Arranging and conducting of entertainment activities; Arranging and conducting of cultural activities; Arranging, conducting and organization of workshops; Organisation of games and competitions; Providing information relating to entertainment; and Providing online information about entertainment.".

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