Trademark Logo
Application Number:5602954
Status:
Unknown
Class:41
Filing Date:Fri, 09 Sep 2022

Trademark Information

TrademarkAMAZON GLOWPriority claimed from 28/03/2022; Application No. : 97335009 ;United States of America
Trademark TypeWordmark
Class41
Application Number5602954
Nature/Scope of businessEntertainment services, namely, providing temporary use of non-downloadable video games; Entertainment services, namely, provision of virtual reality games; Virtual reality game services provided on-line from a computer network; Providing online electronic publications (not downloadable); Educational and entertainment services, namely, providing on-line interactive children's stories and instructional materials in the fields of arts and crafts, humanities, science, math, music, coding; Mobile libraries; Library services; Education services, namely, the provision of podcasts, webcasts, and continuing programs accessible via the internet or other computer or communications networks featuring news and commentary in the fields of movies, television programs, audiovisual works, music, audio works, books, theatrical works, literary works, sporting events, recreational activities, leisure activities, tournaments, art, dance, musicals, exhibitions, sports instruction, clubs, radio programs, comedy, drama, contests, visual works, games, gaming, festivals, museums, parks, cultural events, concerts, desktop publishing, animation, current events, and multimedia presentations; Publication of books, magazines, newspapers, periodicals, newsletters, guides, quizzes, tests, journals and manuals on magnetic or optical data media featuring general entertainment information on a variety of topics; Multimedia publishing of books, magazines, newspapers, periodicals, newsletters, guides, quizzes, tests, journals and manuals on magnetic or optical data media; music publishing services, namely, publication of music online; Rental of video recordings, audio recordings, and computer game programs and video games including game cartridges for use with electronic games apparatus; Education services in the nature of classroom instruction and on-line distance learning on topics of current events, education, history, language, liberal arts, math, business, science, hobbies, technology, culture, sports, arts, psychology, and philosophy; interactive educational services in the nature of computer-based and computer-assisted instruction on topics of current events, education, history, language, liberal arts, literature, math, business, science, hobbies, technology, culture, sports, arts, psychology, and philosophy.
PublicationIn Journal No. 2110
Status
Unknown
Applicant: Amazon Technologies, Inc.
Applicant Address410 Terry Avenue North, Seattle, Washington 98109, United States of America A corporation organized under the laws of the State of Nevada, U.S.A
JurisdictionDELHI
AgentS.S. RANA & CO.
Agent Address317, LAWYERS CHAMBERS, HIGH COURT OF DELHI, NEW DELHI - 110 003.

Frequently Asked Questions

Who is the owner of trademark AMAZON GLOWPriority claimed from 28/03/2022; Application No. : 97335009 ;United States of America?
The trademark application number 5602954 is owned by Amazon Technologies, Inc..
Which class does trademark AMAZON GLOWPriority claimed from 28/03/2022; Application No. : 97335009 ;United States of America belong to?
Trademark application number 5602954 is filed under Class 41, which relates to the specified goods and services.
Who is the trademark agent for application 5602954?
The trademark agent associated with application number 5602954 is S.S. RANA & CO..
Was trademark AMAZON GLOWPriority claimed from 28/03/2022; Application No. : 97335009 ;United States of America published in the journal?
Yes, trademark application number 5602954 was published in Journal No. 2110.
What is trademark AMAZON GLOWPriority claimed from 28/03/2022; Application No. : 97335009 ;United States of America?
Trademark application number 5602954 relates to "Entertainment services, namely, providing temporary use of non-downloadable video games; Entertainment services, namely, provision of virtual reality games; Virtual reality game services provided on-line from a computer network; Providing online electronic publications (not downloadable); Educational and entertainment services, namely, providing on-line interactive children's stories and instructional materials in the fields of arts and crafts, humanities, science, math, music, coding; Mobile libraries; Library services; Education services, namely, the provision of podcasts, webcasts, and continuing programs accessible via the internet or other computer or communications networks featuring news and commentary in the fields of movies, television programs, audiovisual works, music, audio works, books, theatrical works, literary works, sporting events, recreational activities, leisure activities, tournaments, art, dance, musicals, exhibitions, sports instruction, clubs, radio programs, comedy, drama, contests, visual works, games, gaming, festivals, museums, parks, cultural events, concerts, desktop publishing, animation, current events, and multimedia presentations; Publication of books, magazines, newspapers, periodicals, newsletters, guides, quizzes, tests, journals and manuals on magnetic or optical data media featuring general entertainment information on a variety of topics; Multimedia publishing of books, magazines, newspapers, periodicals, newsletters, guides, quizzes, tests, journals and manuals on magnetic or optical data media; music publishing services, namely, publication of music online; Rental of video recordings, audio recordings, and computer game programs and video games including game cartridges for use with electronic games apparatus; Education services in the nature of classroom instruction and on-line distance learning on topics of current events, education, history, language, liberal arts, math, business, science, hobbies, technology, culture, sports, arts, psychology, and philosophy; interactive educational services in the nature of computer-based and computer-assisted instruction on topics of current events, education, history, language, liberal arts, literature, math, business, science, hobbies, technology, culture, sports, arts, psychology, and philosophy.".

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