Trademark Logo
Application Number:5709700
Status:
Registered
Class:99
Filing Date:Mon, 05 Dec 2022

Trademark Information

Trademark1+
Trademark TypeImage (Device)
Class99
Application Number5709700
Nature/Scope of business[CLASS : 9] DOWNLOADABLE VIRTUAL GOODS, NAMELY, COMPUTER PROGRAMS FEATURING TV, MOBILE PHONES, EARPHONES, SMART CAMERA, COMPUTERS, TABLETS, SMARTWATCHES, SMART BRACELET, BATTERY CHARGERS, PORTABLE POWER SUPPLIES AND ACCESSORIES FOR AFORESAID ELECTRONIC DEVICES, BACKPACKS, SPORTS EQUIPMENT, TOYS FOR USE IN ONLINE VIRTUAL WORLDS; DOWNLOADABLE SOFTWARE AND MOBILE APPLICATION SOFTWARE FOR PROVIDING A VIRTUAL MARKETPLACE; VIRTUAL REALITY SOFTWARE FOR INTERACTIVE ENTERTAINMENT AND VIRTUAL REALITY GAMING; AUGMENTED REALITY SOFTWARE FOR INTERACTIVE ENTERTAINMENT AND AUGMENTED REALITY GAMING; DOWNLOADABLE SOFTWARE FOR INTEGRATING ELECTRONIC DATA WITH REAL WORLD ENVIRONMENTS FOR THE PURPOSES OF ENTERTAINMENT, EDUCATION, GAMING, COMMUNICATING, AND SOCIAL NETWORKING; DOWNLOADABLE SOFTWARE FOR USE IN ENABLING COMPUTERS, VIDEO GAME CONSOLES, HANDHELD VIDEO GAME CONSOLES, TABLET COMPUTERS, MOBILE DEVICES, AND MOBILE TELEPHONES TO PROVIDE VIRTUAL REALITY AND AUGMENTED REALITY EXPERIENCES; DOWNLOADABLE SOFTWARE FOR ENABLING USERS TO EXPERIENCE VIRTUAL REALITY AND AUGMENTED REALITY VISUALIZATION, MANIPULATION, AND IMMERSION; APPLICATION PROGRAMMING INTERFACE (API) FOR COMPUTER SOFTWARE FOR DEVELOPING VIRTUAL REALITY AND AUGMENTED REALITY EXPERIENCES; WEARABLE COMPUTING DEVICES COMPRISED PRIMARILY OF SOFTWARE AND DISPLAY SCREENS FOR CONNECTION TO COMPUTERS, TABLET COMPUTERS, MOBILE DEVICES, AND MOBILE PHONES IN ORDER TO ENABLE VIRTUAL REALITY, AUGMENTED REALITY AND MIXED REALITY WORLD EXPERIENCES; COMPUTER APPLICATION SOFTWARE FOR BLOCKCHAIN-BASED PLATFORMS, NAMELY, SOFTWARE FOR DIGITAL EXCHANGES FOR VIRTUAL ITEMS; COMPUTER SOFTWARE FOR SOCIAL NETWORKING AND INTERACTING WITH ONLINE COMMUNITIES; COMPUTER SOFTWARE IN THE FIELD OF HEALTH, FITNESS, EXERCISE, AND WELLNESS FOR SENSING, MONITORING, RECORDING, DISPLAYING, MEASURING, AND TRANSMITTING GLOBAL POSITIONING, DIRECTION, DISTANCE, ALTITUDE, SPEED, NAVIGATIONAL INFORMATION, TEMPERATURE, PHYSICAL ACTIVITY LEVEL, HEART RATE, PULSE RATE, BLOOD PRESSURE, CALORIES BURNED, STEPS TAKEN, AND BIOMETRIC DATA AND FOR TRACKING AND MANAGING INFORMATION REGARDING HEALTH, FITNESS, EXERCISE, AND WELLNESS PROGRAMS; MIXED REALITY SOFTWARE FOR INTERACTIVE ENTERTAINMENT; SOFTWARE AND FIRMWARE FOR DISPLAYING VIDEO GAMES AND ELECTRONIC MEDIA ON DISPLAY SCREEN DEVICES PROVIDED AS UPDATES FOR OR IN COMBINATION WITH HEAD-MOUNTED DISPLAY SCREEN DEVICES; SOFTWARE FOR CREATING, MANAGING AND ACCESSING GROUPS WITHIN VIRTUAL COMMUNITIES; SOFTWARE FOR CREATING, MANAGING, AND INTERACTING WITH AN ONLINE COMMUNITY; SOFTWARE FOR INTEGRATING ELECTRONIC DATA WITH REAL WORLD ENVIRONMENTS FOR THE PURPOSES OF ENTERTAINMENT, EDUCATION, GAMING, COMMUNICATING, AND SOCIAL NETWORKING; VIRTUAL REALITY SOFTWARE FOR NAVIGATING A VIRTUAL REALITY ENVIRONMENT; VIRTUAL, AUGMENTED, AND MIXED REALITY SOFTWARE FOR USE IN ENABLING COMPUTERS, VIDEO GAME CONSOLES, HANDHELD VIDEO GAME CONSOLES, TABLET COMPUTERS, MOBILE DEVICES, AND MOBILE TELEPHONES TO PROVIDE VIRTUAL, AUGMENTED, AND MIXED REALITY EXPERIENCES; DOWNLOADABLE MULTIMEDIA FILE CONTAINING ARTWORK, TEXT, AUDIO, AND VIDEO AUTHENTICATED BY NON-FUNGIBLE TOKENS (NFTS); DOWNLOADABLE VIRTUAL GOODS, NAMELY, DOWNLOADABLE MULTIMEDIA FILES CONTAINING DIGITAL COLLECTIBLE ARTWORK AND DIGITAL ART AUTHENTICATED BY NON-FUNGIBLE TOKENS (NFTS); DOWNLOADABLE VIRTUAL REALITY GAME SOFTWARE; HEADSETS FOR VIRTUAL REALITY GAMES; VIRTUAL REALITY GLASSES; VIRTUAL REALITY HEADSETS ADAPTED FOR USE IN PLAYING VIDEO GAMES; VIRTUAL REALITY HEADSETS. [CLASS : 35] RETAIL STORE SERVICES FEATURING VIRTUAL GOODS, NAMELY, TV, MOBILE PHONES, EARPHONES, SMART CAMERA, COMPUTERS, TABLETS, SMARTWATCHES, SMART BRACELET, BATTERY CHARGERS, PORTABLE POWER SUPPLIES AND ACCESSORIES FOR AFORESAID ELECTRONIC DEVICES, BACKPACKS, SPORTS EQUIPMENT, TOYS FOR USE IN ONLINE VIRTUAL WORLDS; ONLINE RETAIL STORE SERVICES IN RELATION TO VIRTUAL REALITY AND AUGMENTED REALITY HARDWARE AND SOFTWARE; ONLINE RETAIL STORE SERVICES IN RELATION TO VIRTUAL REALITY CONTENT AND DIGITAL MEDIA NAMELY, PRE-RECORDED MUSIC, VIDEO, IMAGES, TEXT, AUDIOVISUAL WORKS AND VIRTUAL AND AUGMENTED REALITY GAME SOFTWARE; PROVIDING A WEBSITE FEATURING AN ONLINE MARKETPLACE FOR SELLING AND TRADING VIRTUAL GOODS WITH OTHER USERS. [CLASS : 41] ENTERTAINMENT SERVICES, NAMELY, PROVIDING ON-LINE, NON-DOWNLOADABLE VIRTUAL GOODS IN THE NATURE OF TV, MOBILE PHONES, EARPHONES, SMART CAMERA, COMPUTERS, TABLETS, SMARTWATCHES, SMART BRACELET, BATTERY CHARGERS, PORTABLE POWER SUPPLIES AND ACCESSORIES FOR AFORESAID ELECTRONIC DEVICES, BACKPACKS, SPORTS EQUIPMENT, TOYS FOR USE IN VIRTUAL ENVIRONMENTS CREATED FOR ENTERTAINMENT PURPOSES; ENTERTAINMENT SERVICES, NAMELY, PROVIDING VIRTUAL REALITY GAMES, INTERACTIVE ENTERTAINMENT AND VIRTUAL REALITY CONTENT AND EXPERIENCES; PROVIDING INFORMATION REGARDING SPORTS, ATHLETIC SKILL DEVELOPMENT, AND FITNESS TRAINING VIA AN ONLINE WEBSITE, OTHER COMPUTER AND ELECTRONIC COMMUNICATION NETWORKS, AND VIA COMPUTER SOFTWARE FOR GAMING CONSOLES, PERSONAL COMPUTERS, PERSONAL DIGITAL DEVICES, AND SMART PHONES; VIRTUAL REALITY GAME SERVICES PROVIDED ON-LINE FROM A COMPUTER NETWORK; PROVIDING ON-LINE VIRTUAL REALITY GAME SERVICES VIA WEBSITE; REAL-TIME VIRTUAL EVENT PLANNING AND REAL-TIME VIRTUAL EVENT ACTIVITIES PLANNING SERVICES VIA AN ELECTRONIC COMMUNICATIONS NETWORK, NAMELY, REAL-TIME VIRTUAL EVENT PLANNING FOR SOCIAL ENTERTAINMENT PURPOSES; ONLINE PROVISION OF INFORMATION IN THE FIELD OF INVITATIONS TO REAL-TIME VIRTUAL EVENTS FOR SOCIAL ENTERTAINMENT PURPOSES.
PublicationIn Journal No. 2113
Status
Registered
Applicant: ONEPLUS TECHNOLOGY (SHENZHEN) CO., LTD.
Applicant Address18C02, 18C03, 18C04, AND 18C05, SHUM YIP TERRA BUILDING, BINHE AVENUE NORTH, FUTIAN DISTRICT, SHENZHEN, GUANGDONG, CHINA .
JurisdictionMUMBAI
AgentADITYA & ASSOCIATES[15618]
Agent AddressHUBTOWN SOLARIS 121 1ST FLOOR N.S PHADKE MARG OPP. TELI GALI ANDHERI E MUMBAI 400 069

Frequently Asked Questions

What is the status of trademark 1+? ▾
The trademark application number 5709700 is currently marked as "Registered" in the official trademark registry.
Who is the owner of trademark 1+? ▾
The trademark application number 5709700 is owned by ONEPLUS TECHNOLOGY (SHENZHEN) CO., LTD..
Which class does trademark 1+ belong to? ▾
Trademark application number 5709700 is filed under Class 99, which relates to the specified goods and services.
Who is the trademark agent for application 5709700? ▾
The trademark agent associated with application number 5709700 is ADITYA & ASSOCIATES[15618].
Was trademark 1+ published in the journal? ▾
Yes, trademark application number 5709700 was published in Journal No. 2113.
What is trademark 1+? ▾
Trademark application number 5709700 relates to "[CLASS : 9] DOWNLOADABLE VIRTUAL GOODS, NAMELY, COMPUTER PROGRAMS FEATURING TV, MOBILE PHONES, EARPHONES, SMART CAMERA, COMPUTERS, TABLETS, SMARTWATCHES, SMART BRACELET, BATTERY CHARGERS, PORTABLE POWER SUPPLIES AND ACCESSORIES FOR AFORESAID ELECTRONIC DEVICES, BACKPACKS, SPORTS EQUIPMENT, TOYS FOR USE IN ONLINE VIRTUAL WORLDS; DOWNLOADABLE SOFTWARE AND MOBILE APPLICATION SOFTWARE FOR PROVIDING A VIRTUAL MARKETPLACE; VIRTUAL REALITY SOFTWARE FOR INTERACTIVE ENTERTAINMENT AND VIRTUAL REALITY GAMING; AUGMENTED REALITY SOFTWARE FOR INTERACTIVE ENTERTAINMENT AND AUGMENTED REALITY GAMING; DOWNLOADABLE SOFTWARE FOR INTEGRATING ELECTRONIC DATA WITH REAL WORLD ENVIRONMENTS FOR THE PURPOSES OF ENTERTAINMENT, EDUCATION, GAMING, COMMUNICATING, AND SOCIAL NETWORKING; DOWNLOADABLE SOFTWARE FOR USE IN ENABLING COMPUTERS, VIDEO GAME CONSOLES, HANDHELD VIDEO GAME CONSOLES, TABLET COMPUTERS, MOBILE DEVICES, AND MOBILE TELEPHONES TO PROVIDE VIRTUAL REALITY AND AUGMENTED REALITY EXPERIENCES; DOWNLOADABLE SOFTWARE FOR ENABLING USERS TO EXPERIENCE VIRTUAL REALITY AND AUGMENTED REALITY VISUALIZATION, MANIPULATION, AND IMMERSION; APPLICATION PROGRAMMING INTERFACE (API) FOR COMPUTER SOFTWARE FOR DEVELOPING VIRTUAL REALITY AND AUGMENTED REALITY EXPERIENCES; WEARABLE COMPUTING DEVICES COMPRISED PRIMARILY OF SOFTWARE AND DISPLAY SCREENS FOR CONNECTION TO COMPUTERS, TABLET COMPUTERS, MOBILE DEVICES, AND MOBILE PHONES IN ORDER TO ENABLE VIRTUAL REALITY, AUGMENTED REALITY AND MIXED REALITY WORLD EXPERIENCES; COMPUTER APPLICATION SOFTWARE FOR BLOCKCHAIN-BASED PLATFORMS, NAMELY, SOFTWARE FOR DIGITAL EXCHANGES FOR VIRTUAL ITEMS; COMPUTER SOFTWARE FOR SOCIAL NETWORKING AND INTERACTING WITH ONLINE COMMUNITIES; COMPUTER SOFTWARE IN THE FIELD OF HEALTH, FITNESS, EXERCISE, AND WELLNESS FOR SENSING, MONITORING, RECORDING, DISPLAYING, MEASURING, AND TRANSMITTING GLOBAL POSITIONING, DIRECTION, DISTANCE, ALTITUDE, SPEED, NAVIGATIONAL INFORMATION, TEMPERATURE, PHYSICAL ACTIVITY LEVEL, HEART RATE, PULSE RATE, BLOOD PRESSURE, CALORIES BURNED, STEPS TAKEN, AND BIOMETRIC DATA AND FOR TRACKING AND MANAGING INFORMATION REGARDING HEALTH, FITNESS, EXERCISE, AND WELLNESS PROGRAMS; MIXED REALITY SOFTWARE FOR INTERACTIVE ENTERTAINMENT; SOFTWARE AND FIRMWARE FOR DISPLAYING VIDEO GAMES AND ELECTRONIC MEDIA ON DISPLAY SCREEN DEVICES PROVIDED AS UPDATES FOR OR IN COMBINATION WITH HEAD-MOUNTED DISPLAY SCREEN DEVICES; SOFTWARE FOR CREATING, MANAGING AND ACCESSING GROUPS WITHIN VIRTUAL COMMUNITIES; SOFTWARE FOR CREATING, MANAGING, AND INTERACTING WITH AN ONLINE COMMUNITY; SOFTWARE FOR INTEGRATING ELECTRONIC DATA WITH REAL WORLD ENVIRONMENTS FOR THE PURPOSES OF ENTERTAINMENT, EDUCATION, GAMING, COMMUNICATING, AND SOCIAL NETWORKING; VIRTUAL REALITY SOFTWARE FOR NAVIGATING A VIRTUAL REALITY ENVIRONMENT; VIRTUAL, AUGMENTED, AND MIXED REALITY SOFTWARE FOR USE IN ENABLING COMPUTERS, VIDEO GAME CONSOLES, HANDHELD VIDEO GAME CONSOLES, TABLET COMPUTERS, MOBILE DEVICES, AND MOBILE TELEPHONES TO PROVIDE VIRTUAL, AUGMENTED, AND MIXED REALITY EXPERIENCES; DOWNLOADABLE MULTIMEDIA FILE CONTAINING ARTWORK, TEXT, AUDIO, AND VIDEO AUTHENTICATED BY NON-FUNGIBLE TOKENS (NFTS); DOWNLOADABLE VIRTUAL GOODS, NAMELY, DOWNLOADABLE MULTIMEDIA FILES CONTAINING DIGITAL COLLECTIBLE ARTWORK AND DIGITAL ART AUTHENTICATED BY NON-FUNGIBLE TOKENS (NFTS); DOWNLOADABLE VIRTUAL REALITY GAME SOFTWARE; HEADSETS FOR VIRTUAL REALITY GAMES; VIRTUAL REALITY GLASSES; VIRTUAL REALITY HEADSETS ADAPTED FOR USE IN PLAYING VIDEO GAMES; VIRTUAL REALITY HEADSETS. [CLASS : 35] RETAIL STORE SERVICES FEATURING VIRTUAL GOODS, NAMELY, TV, MOBILE PHONES, EARPHONES, SMART CAMERA, COMPUTERS, TABLETS, SMARTWATCHES, SMART BRACELET, BATTERY CHARGERS, PORTABLE POWER SUPPLIES AND ACCESSORIES FOR AFORESAID ELECTRONIC DEVICES, BACKPACKS, SPORTS EQUIPMENT, TOYS FOR USE IN ONLINE VIRTUAL WORLDS; ONLINE RETAIL STORE SERVICES IN RELATION TO VIRTUAL REALITY AND AUGMENTED REALITY HARDWARE AND SOFTWARE; ONLINE RETAIL STORE SERVICES IN RELATION TO VIRTUAL REALITY CONTENT AND DIGITAL MEDIA NAMELY, PRE-RECORDED MUSIC, VIDEO, IMAGES, TEXT, AUDIOVISUAL WORKS AND VIRTUAL AND AUGMENTED REALITY GAME SOFTWARE; PROVIDING A WEBSITE FEATURING AN ONLINE MARKETPLACE FOR SELLING AND TRADING VIRTUAL GOODS WITH OTHER USERS. [CLASS : 41] ENTERTAINMENT SERVICES, NAMELY, PROVIDING ON-LINE, NON-DOWNLOADABLE VIRTUAL GOODS IN THE NATURE OF TV, MOBILE PHONES, EARPHONES, SMART CAMERA, COMPUTERS, TABLETS, SMARTWATCHES, SMART BRACELET, BATTERY CHARGERS, PORTABLE POWER SUPPLIES AND ACCESSORIES FOR AFORESAID ELECTRONIC DEVICES, BACKPACKS, SPORTS EQUIPMENT, TOYS FOR USE IN VIRTUAL ENVIRONMENTS CREATED FOR ENTERTAINMENT PURPOSES; ENTERTAINMENT SERVICES, NAMELY, PROVIDING VIRTUAL REALITY GAMES, INTERACTIVE ENTERTAINMENT AND VIRTUAL REALITY CONTENT AND EXPERIENCES; PROVIDING INFORMATION REGARDING SPORTS, ATHLETIC SKILL DEVELOPMENT, AND FITNESS TRAINING VIA AN ONLINE WEBSITE, OTHER COMPUTER AND ELECTRONIC COMMUNICATION NETWORKS, AND VIA COMPUTER SOFTWARE FOR GAMING CONSOLES, PERSONAL COMPUTERS, PERSONAL DIGITAL DEVICES, AND SMART PHONES; VIRTUAL REALITY GAME SERVICES PROVIDED ON-LINE FROM A COMPUTER NETWORK; PROVIDING ON-LINE VIRTUAL REALITY GAME SERVICES VIA WEBSITE; REAL-TIME VIRTUAL EVENT PLANNING AND REAL-TIME VIRTUAL EVENT ACTIVITIES PLANNING SERVICES VIA AN ELECTRONIC COMMUNICATIONS NETWORK, NAMELY, REAL-TIME VIRTUAL EVENT PLANNING FOR SOCIAL ENTERTAINMENT PURPOSES; ONLINE PROVISION OF INFORMATION IN THE FIELD OF INVITATIONS TO REAL-TIME VIRTUAL EVENTS FOR SOCIAL ENTERTAINMENT PURPOSES.".

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